rabidus-test/Assets/SCSM/SciFiShipController/Scripts/Misc/SSCProximityEvt.cs

21 lines
770 B
C#
Raw Normal View History

2023-07-24 16:38:13 +03:00
using UnityEngine;
using UnityEngine.Events;
// Sci-Fi Ship Controller. Copyright (c) 2018-2023 SCSM Pty Ltd. All rights reserved.
namespace SciFiShipController
{
/// <summary>
/// This allows the storage of method calls with parameters in SSCProxity.cs.
/// We need to derive it from UnityEvents so that the UnityEvent is serializable
/// in the inspector. When parameters are used, UnityEvent is not serializable
/// without the use of this class. We can have up to 4 parameters.
/// </summary>
[System.Serializable]
public class SSCProximityEvt : UnityEvent<Vector3, int, bool>
{
// onEnterMethods, onExitMethods
// Param 1,
// Param 2, InstanceID of other collider gameobject
// Param 3
}
}