rabidus-test/Assets/Dreamteck/Splines/Editor/WelcomeScreen.cs

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C#
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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Splines.Editor
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using Dreamteck.Editor;
using System.Reflection;
[InitializeOnLoad]
public static class PluginInfo
{
public static string version = "3.0.4";
private static bool open = false;
static PluginInfo()
{
if (open) return;
bool showInfo = EditorPrefs.GetString("Dreamteck.Splines.Info.version", "") != version;
if (!showInfo) return;
EditorPrefs.SetString("Dreamteck.Splines.Info.version", version);
EditorApplication.update += OpenWindowOnUpdate;
}
private static void OpenWindowOnUpdate()
{
EditorApplication.update -= OpenWindowOnUpdate;
EditorWindow.GetWindow<WelcomeScreen>(true);
open = true;
}
}
[InitializeOnLoad]
public static class AddScriptingDefines
{
static AddScriptingDefines(){
ScriptingDefineUtility.Add("DREAMTECK_SPLINES", EditorUserBuildSettings.selectedBuildTargetGroup, true);
}
}
public class WelcomeScreen : WelcomeWindow
{
protected override Vector2 _windowSize => new Vector2(450, 650);
private ModuleInstaller _tmproInstaller;
private ModuleInstaller _playmakerInstaller;
private ModuleInstaller _examplesInstaller;
[MenuItem("Window/Dreamteck/Splines/Start Screen")]
public static void OpenWindow()
{
GetWindow<WelcomeScreen>(true);
}
protected override void GetHeader()
{
header = ResourceUtility.EditorLoadTexture("Splines/Editor/Icons", "plugin_header");
}
public override void Load()
{
base.Load();
SetTitle("Dreamteck Splines " + PluginInfo.version, "");
panels = new WindowPanel[7];
panels[0] = new WindowPanel("Home", true, 0.25f);
panels[1] = new WindowPanel("Changelog", false, panels[0], 0.25f);
panels[2] = new WindowPanel("Learn", false, panels[0], 0.25f);
panels[3] = new WindowPanel("Support", false, panels[0], 0.25f);
panels[4] = new WindowPanel("Examples", false, panels[2], 0.25f);
panels[5] = new WindowPanel("Playmaker", false, panels[0], 0.25f);
panels[6] = new WindowPanel("Text Mesh Pro", false, panels[0], 0.25f);
panels[0].elements.Add(new WindowPanel.Space(400, 10));
panels[0].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "changelog", "What's new?", "See all new features, important changes and bugfixes in " + PluginInfo.version, new ActionLink(panels[1], panels[0])));
panels[0].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "get_started", "Get Started", "Learn how to use Dreamteck Splines in a matter of minutes", new ActionLink(panels[2], panels[0])));
panels[0].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "support", "Community & Support", "Got a problem or a feature request? Our support is here to help!", new ActionLink(panels[3], panels[0])));
panels[0].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "rate", "Rate", "If you like Dreamteck Splines, please consider rating it on the Asset Store", new ActionLink("https://u3d.as/sLk")));
panels[0].elements.Add(new WindowPanel.Space(400, 20));
panels[0].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "playmaker", "Playmaker Actions", "Install Playmaker actions for Dreamteck Splines", new ActionLink(panels[5], panels[0])));
panels[0].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "tmpro", "Text Mesh Pro Support", "Manage components for working with Text Mesh Pro", new ActionLink(panels[6], panels[0])));
panels[0].elements.Add(new WindowPanel.Thumbnail("Splines/Editor/Icons", "forever", "Forever", "Creating endless runners has never been easier. Forever is here to change the game!", new ActionLink("https://u3d.as/1t9T")));
panels[0].elements.Add(new WindowPanel.Space(400, 10));
panels[0].elements.Add(new WindowPanel.Label("This window will not appear again automatically. To open it manually go to Window/Dreamteck/Splines/Start Screen", wrapText, new Color(1f, 1f, 1f, 0.5f), 400, 50));
string path = ResourceUtility.FindFolder(Application.dataPath, "Dreamteck/Splines/Editor");
string changelogText = "Changelog file not found.";
if (Directory.Exists(path))
{
if (File.Exists(path + "/changelog.txt"))
{
string[] lines = File.ReadAllLines(path + "/changelog.txt");
changelogText = "";
for (int i = 0; i < lines.Length; i++)
{
changelogText += lines[i] + "\r\n";
}
}
}
panels[1].elements.Add(new WindowPanel.Space(400, 20));
panels[1].elements.Add(new WindowPanel.ScrollText(400, 500, changelogText));
panels[2].elements.Add(new WindowPanel.Space(400, 10));
panels[2].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "manual", "User Manual", "Read a thorough documentation of the whole package along with a list of API methods.", new ActionLink("https://dreamteck.io/plugins/splines/user_manual.pdf")));
panels[2].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "tutorials", "Video Tutorials", "Watch a series of Youtube videos to get started.", new ActionLink("https://www.youtube.com/playlist?list=PLkZqalQdFIQ6zym8RwSWWl3PZJuUdvNK6")));
panels[2].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "examples", "Examples", "Install example scenes", new ActionLink(panels[4], panels[2])));
panels[3].elements.Add(new WindowPanel.Space(400, 10));
panels[3].elements.Add(new WindowPanel.Thumbnail("Utilities/Editor/Images", "discord", "Discord Server", "Join our Discord community and chat with other developers who use Splines.", new ActionLink("https://discord.gg/bkYDq8v")));
panels[3].elements.Add(new WindowPanel.Button(400, 30, "Contact Support", new ActionLink("https://dreamteck.io/dreamteck-splines-faq/")));
panels[4].elements.Add(new WindowPanel.Space(400, 10));
panels[4].elements.Add(new WindowPanel.Button(400, 30, "Install Examples", new ActionLink(InstallExamples)));
panels[4].elements.Add(new WindowPanel.Button(400, 30, "Uninstall Examples", new ActionLink(UnInstallExamples)));
panels[5].elements.Add(new WindowPanel.Space(400, 10));
panels[6].elements.Add(new WindowPanel.Button(400, 30, "Install TMPro Support", new ActionLink(InstallTMPro)));
panels[6].elements.Add(new WindowPanel.Button(400, 30, "Uninstall TMPro Support", new ActionLink(UninstallTMPro)));
panels[5].elements.Add(new WindowPanel.Button(400, 30, "Install Actions", new ActionLink(InstallPlaymaker)));
panels[5].elements.Add(new WindowPanel.Button(400, 30, "Uninstall Actions", new ActionLink(UninstallPlaymaker)));
_playmakerInstaller = new ModuleInstaller("Splines", "PlaymakerActions");
_playmakerInstaller.AddUninstallDirectory("Splines/PlaymakerActions");
_examplesInstaller = new ModuleInstaller("Splines", "Examples");
_examplesInstaller.AddUninstallDirectory("Splines/Examples");
_tmproInstaller = new ModuleInstaller("Splines", "TMPro");
_tmproInstaller.AddAssemblyLink("Splines", "Dreamteck.Splines", "Unity.TextMeshPro");
_tmproInstaller.AddScriptingDefine("DREAMTECK_SPLINES_TMPRO");
_tmproInstaller.AddUninstallDirectory("Splines/Components/TMPro");
_tmproInstaller.AddUninstallDirectory("Splines/Editor/Components/TMPro");
}
private void InstallExamples()
{
_examplesInstaller.Install();
panels[5].Back();
}
private void UnInstallExamples()
{
_examplesInstaller.Uninstall();
panels[5].Back();
}
private void InstallTMPro()
{
_tmproInstaller.Install();
panels[6].Back();
}
private void UninstallTMPro()
{
_tmproInstaller.Uninstall();
panels[6].Back();
}
private void InstallPlaymaker()
{
_playmakerInstaller.Install();
panels[4].Back();
}
private void UninstallPlaymaker()
{
_playmakerInstaller.Uninstall();
panels[4].Back();
}
private static void AddAssemblyReference(string dreamteckAssemblyName, string addedAssemblyName)
{
string localDir = ResourceUtility.FindFolder(Application.dataPath, "Dreamteck/Splines");
var path = Path.Combine(Application.dataPath, localDir, dreamteckAssemblyName + ".asmdef");
var data = "";
using (var reader = new StreamReader(path))
{
data = reader.ReadToEnd();
}
var asmDef = AssemblyDefinition.CreateFromJSON(data);
foreach (var reference in asmDef.references)
{
if (reference == addedAssemblyName) return;
}
ArrayUtility.Add(ref asmDef.references, addedAssemblyName);
using (var writer = new StreamWriter(path, false))
{
writer.Write(asmDef.ToString());
}
}
}
[System.Serializable]
public struct AssemblyDefinition
{
public string name;
public string rootNamespace;
public string[] references;
public string[] includePlatforms;
public string[] exludePlatforms;
public bool allowUnsafeCode;
public bool overrideReferences;
public string precompiledReferences;
public bool autoReferenced;
public string[] defineConstraints;
public string[] versionDefines;
public bool noEngineReferences;
public static AssemblyDefinition CreateFromJSON(string json)
{
return JsonUtility.FromJson<AssemblyDefinition>(json);
}
public override string ToString()
{
return JsonUtility.ToJson(this, true);
}
}
}