214 lines
5.8 KiB
C#
214 lines
5.8 KiB
C#
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//////////////////////////////////////////////////////
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// Copyright (c) BrainFailProductions
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//////////////////////////////////////////////////////
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#if UNITY_EDITOR
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using UnityEngine;
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namespace BrainFailProductions.PolyFew
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{
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public class HandleControlsUtility : System.IDisposable
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{
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public static HandleControlsUtility handleControls;
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public static readonly string s_xAxisMoveHandleHash = "xAxisFreeMoveHandleHash";
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public static readonly string s_yAxisMoveHandleHash = "yAxisFreeMoveHandleHash";
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public static readonly string s_zAxisMoveHandleHash = "zAxisFreeMoveHandleHash";
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public static readonly string s_FreeMoveHandleHash = "FreeMoveHandleHash";
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public static readonly string s_xzAxisMoveHandleHash = "xzAxisFreeMoveHandleHash";
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public static readonly string s_xyAxisMoveHandleHash = "xyAxisFreeMoveHandleHash";
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public static readonly string s_yzAxisMoveHandleHash = "yzAxisFreeMoveHandleHash";
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public static readonly string s_xRotateHandleHash = "xRotateHandleHash";
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public static readonly string s_yRotateHandleHash = "yRotateHandleHash";
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public static readonly string s_zRotateHandleHash = "zRotateHandleHash";
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public static readonly string s_camRotateHandleHash = "cameraAxisRotateHandleHash";
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public static readonly string s_xyzRotateHandleHash = "xyzRotateHandleHash";
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public static readonly int[] handleControlsIds;
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public enum HandleControls
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{
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xAxisMoveHandle = 0,
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yAxisMoveHandle,
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zAxisMoveHandle,
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xyAxisMoveHandle,
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xzAxisMoveHandle,
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yzAxisMoveHandle,
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allAxisMoveHandle,
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xAxisRotateHandle,
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yAxisRotateHandle,
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zAxisRotateHandle,
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camera,
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allAxisRotateHandle,
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unknown
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}
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static HandleControlsUtility()
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{
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if (handleControlsIds == null)
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{
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handleControlsIds = new int[12];
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handleControlsIds[0] = GetHandlesControlId(s_xAxisMoveHandleHash);
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handleControlsIds[1] = GetHandlesControlId(s_yAxisMoveHandleHash);
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handleControlsIds[2] = GetHandlesControlId(s_zAxisMoveHandleHash);
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handleControlsIds[3] = GetHandlesControlId(s_xyAxisMoveHandleHash);
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handleControlsIds[4] = GetHandlesControlId(s_xzAxisMoveHandleHash);
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handleControlsIds[5] = GetHandlesControlId(s_yzAxisMoveHandleHash);
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handleControlsIds[6] = GetHandlesControlId(s_FreeMoveHandleHash);
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handleControlsIds[7] = GetHandlesControlId(s_xRotateHandleHash);
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handleControlsIds[8] = GetHandlesControlId(s_yRotateHandleHash);
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handleControlsIds[9] = GetHandlesControlId(s_zRotateHandleHash);
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handleControlsIds[10] = GetHandlesControlId(s_camRotateHandleHash);
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handleControlsIds[11] = GetHandlesControlId(s_xyzRotateHandleHash);
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}
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}
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public int GetControlId(HandleControls handleControl)
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{
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int index = (int)handleControl;
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if (index >= handleControlsIds.Length) { return -1; }
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return handleControlsIds[index];
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}
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public HandleControls GetControlFromId(int handleControlId)
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{
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HandleControls control = HandleControls.unknown;
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for (int a = 0; a < handleControlsIds.Length; a++)
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{
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if (handleControlsIds[a] == handleControlId) { control = (HandleControls)a; break; }
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}
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return control;
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}
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public HandleControls GetCurrentSelectedControl()
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{
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return GetControlFromId(GUIUtility.hotControl);
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}
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public static int GetHandlesControlId(string controlName)
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{
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return GUIUtility.GetControlID(controlName.GetHashCode(), FocusType.Passive);
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}
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public HandleType GetManipulatedHandleType()
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{
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var selectedControl = GetCurrentSelectedControl();
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switch (selectedControl)
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{
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case HandleControls.xAxisMoveHandle:
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case HandleControls.yAxisMoveHandle:
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case HandleControls.zAxisMoveHandle:
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case HandleControls.allAxisMoveHandle:
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Debug.Log("Pos selected");
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return HandleType.position;
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case HandleControls.xAxisRotateHandle:
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case HandleControls.yAxisRotateHandle:
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case HandleControls.zAxisRotateHandle:
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case HandleControls.allAxisRotateHandle:
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Debug.Log("Rot selected");
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return HandleType.rotation;
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default:
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Debug.Log("None selected");
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return HandleType.none;
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}
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}
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public HandleType GetHandleType(HandleControls selectedControl)
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{
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switch (selectedControl)
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{
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case HandleControls.xAxisMoveHandle:
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case HandleControls.yAxisMoveHandle:
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case HandleControls.zAxisMoveHandle:
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case HandleControls.allAxisMoveHandle:
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return HandleType.position;
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case HandleControls.xAxisRotateHandle:
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case HandleControls.yAxisRotateHandle:
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case HandleControls.zAxisRotateHandle:
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case HandleControls.allAxisRotateHandle:
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return HandleType.rotation;
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default:
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return HandleType.none;
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}
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}
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public enum HandleType
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{
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position,
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rotation,
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none
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}
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public void Dispose()
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{
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//throw new NotImplementedException();
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}
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}
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}
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#endif
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