24 lines
622 B
C#
24 lines
622 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TrainCamera : MonoBehaviour
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{
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public Transform target;
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public Vector3 offset;
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public float speed = 1f;
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Transform trs;
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private void Awake()
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{
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trs = transform;
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}
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void LateUpdate()
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{
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Vector3 targetPos = target.position + target.right * offset.x + target.up * offset.y + target.forward * offset.z;
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Quaternion rotation = Quaternion.LookRotation(targetPos - trs.position);
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trs.rotation = Quaternion.Slerp(trs.rotation, rotation, Time.deltaTime * speed);
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}
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}
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