rabidus-test/Assets/CurvedUI/Demo Scenes/Demo Scenes Content/CUI_touchpad.cs

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1.1 KiB
C#
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using UnityEngine;
using System.Collections;
using CurvedUI;
public class CUI_touchpad : MonoBehaviour {
#pragma warning disable 0649
RectTransform container;
[SerializeField] RectTransform dot;
#pragma warning restore 0649
#if CURVEDUI_STEAMVR_LEGACY
CurvedUIViveController controller;
void Start () {
controller = CurvedUIInputModule.Right;
//subscribe to event that will be fired every time a finger moves across the touchpad.
controller.TouchpadAxisChanged += MoveDotOnTouchpadAxisChanged;
}
void Update()
{
//show / hide dot when touchpad is touched or not
dot.gameObject.SetActive(controller.IsTouchpadTouched);
}
#endif
void Awake()
{
container = this.transform as RectTransform;
}
void MoveDotOnTouchpadAxisChanged(object o, ViveInputArgs args)
{
//update dot position when touch position changes.
dot.anchoredPosition = new Vector2(args.touchpadAxis.x * container.rect.width * 0.5f, args.touchpadAxis.y * container.rect.width * 0.5f);
}
}