2023-07-28 11:48:57 +03:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2023-08-15 17:38:54 +03:00
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public class EnergyItem : BaseItem
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2023-07-28 11:48:57 +03:00
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{
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[SerializeField]
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private float _energy = 1;
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private EnergyController _energyController;
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2023-08-22 15:41:12 +03:00
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protected override void Awake()
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2023-07-28 11:48:57 +03:00
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{
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2023-08-22 15:41:12 +03:00
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base.Awake();
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2023-07-28 11:48:57 +03:00
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_energyController = FindObjectOfType<EnergyController>();
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}
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2023-08-15 17:38:54 +03:00
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public override void Interact()
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2023-07-28 11:48:57 +03:00
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{
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2023-08-15 17:38:54 +03:00
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base.Interact();
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2023-07-28 11:48:57 +03:00
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_energyController.Energy += _energy;
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}
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}
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