rabidus-test/Assets/Scripts/ObjectMove.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectMove : MonoBehaviour
{
[SerializeField]
private Space _space;
[SerializeField]
private Vector3 _offset;
[SerializeField]
private float _time;
[SerializeField]
private int _repeatCount = 1;
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[SerializeField]
private LeanTweenType _ease;
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private void Start()
{
if (_space == Space.Self)
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LeanTween.moveLocal(gameObject, transform.localPosition + _offset, _time).setLoopPingPong(_repeatCount).setEase(_ease);
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else
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LeanTween.move(gameObject, transform.position + _offset, _time).setLoopPingPong(_repeatCount).setEase(_ease);
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}
}