42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
|
using QFSW.QC.Utilities;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
namespace QFSW.QC.Demo
|
|||
|
{
|
|||
|
public class RobotSpawner : MonoBehaviour
|
|||
|
{
|
|||
|
[SerializeField] private Robot robotPrefab = null;
|
|||
|
[SerializeField] private Text text = null;
|
|||
|
[SerializeField] private QuantumTheme theme = null;
|
|||
|
|
|||
|
public int SpawnCount { [Command("demo.spawn-count")] get; private set; }
|
|||
|
|
|||
|
private void Start()
|
|||
|
{
|
|||
|
UpdateText();
|
|||
|
SpawnRobot(3);
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateText()
|
|||
|
{
|
|||
|
if (!theme) { text.text = $"{SpawnCount} robots spawned"; }
|
|||
|
else { text.text = $"{SpawnCount.ToString().ColorText(theme.DefaultReturnValueColor)} robots spawned"; }
|
|||
|
}
|
|||
|
|
|||
|
[Command("demo.spawn-robot", MonoTargetType.Single)]
|
|||
|
private void SpawnRobot(int count = 1)
|
|||
|
{
|
|||
|
for (int i = 0; i < count; i++)
|
|||
|
{
|
|||
|
SpawnCount++;
|
|||
|
Vector3 position = transform.position;
|
|||
|
position += new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f));
|
|||
|
Instantiate(robotPrefab, position, Quaternion.identity).name = $"Robot {SpawnCount}";
|
|||
|
}
|
|||
|
|
|||
|
UpdateText();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|