52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace QFSW.QC
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{
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[System.Serializable]
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public struct ModifierKeyCombo
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{
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[FormerlySerializedAs("key")]
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public KeyCode Key;
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[FormerlySerializedAs("ctrl")]
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public bool Ctrl;
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[FormerlySerializedAs("alt")]
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public bool Alt;
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[FormerlySerializedAs("shift")]
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public bool Shift;
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public bool ModifiersActive
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{
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get
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{
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bool ctrlDown = !Ctrl ^
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(InputHelper.GetKey(KeyCode.LeftControl) ||
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InputHelper.GetKey(KeyCode.RightControl) ||
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InputHelper.GetKey(KeyCode.LeftCommand) ||
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InputHelper.GetKey(KeyCode.RightCommand));
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bool altDown = !Alt ^ (InputHelper.GetKey(KeyCode.LeftAlt) || InputHelper.GetKey(KeyCode.RightAlt));
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bool shiftDown =
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!Shift ^ (InputHelper.GetKey(KeyCode.LeftShift) || InputHelper.GetKey(KeyCode.RightShift));
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return ctrlDown && altDown && shiftDown;
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}
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}
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public bool IsHeld()
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{
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return ModifiersActive && InputHelper.GetKey(Key);
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}
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public bool IsPressed()
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{
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return ModifiersActive && InputHelper.GetKeyDown(Key);
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}
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public static implicit operator ModifierKeyCombo(KeyCode key)
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{
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return new ModifierKeyCombo { Key = key };
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}
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}
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}
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