113 lines
4.7 KiB
C#
113 lines
4.7 KiB
C#
|
namespace Dreamteck.Splines.Editor
|
||
|
{
|
||
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
using UnityEditor;
|
||
|
|
||
|
[CustomEditor(typeof(SplinePositioner), true)]
|
||
|
[CanEditMultipleObjects]
|
||
|
public class SplinePositionerEditor : SplineTracerEditor
|
||
|
{
|
||
|
protected override void BodyGUI()
|
||
|
{
|
||
|
EditorGUILayout.Space();
|
||
|
EditorGUILayout.LabelField("Positioning", EditorStyles.boldLabel);
|
||
|
|
||
|
serializedObject.Update();
|
||
|
SerializedProperty mode = serializedObject.FindProperty("_mode");
|
||
|
SerializedProperty position = serializedObject.FindProperty("_position");
|
||
|
SerializedProperty followTarget = serializedObject.FindProperty("_followTarget");
|
||
|
SerializedProperty followLoop = serializedObject.FindProperty("_followLoop");
|
||
|
SerializedProperty followTargetDistance = serializedObject.FindProperty("_followTargetDistance");
|
||
|
SerializedProperty followTargetDirection = serializedObject.FindProperty("_followTargetDirection");
|
||
|
|
||
|
EditorGUI.BeginChangeCheck();
|
||
|
SplinePositioner positioner = (SplinePositioner)target;
|
||
|
if(followTarget.objectReferenceValue == null)
|
||
|
{
|
||
|
EditorGUILayout.PropertyField(mode, new GUIContent("Mode"));
|
||
|
if (positioner.mode == SplinePositioner.Mode.Distance)
|
||
|
{
|
||
|
float lastPos = position.floatValue;
|
||
|
EditorGUILayout.PropertyField(position, new GUIContent("Distance"));
|
||
|
if (lastPos != position.floatValue)
|
||
|
{
|
||
|
positioner.position = position.floatValue;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SerializedProperty percent = serializedObject.FindProperty("_result").FindPropertyRelative("percent");
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
|
||
|
float pos = position.floatValue;
|
||
|
pos = EditorGUILayout.Slider("Percent", (float)pos, 0f, 1f);
|
||
|
if(pos != position.floatValue)
|
||
|
{
|
||
|
position.floatValue = pos;
|
||
|
serializedObject.ApplyModifiedProperties();
|
||
|
positioner.Rebuild();
|
||
|
}
|
||
|
|
||
|
|
||
|
if (GUILayout.Button("Set Distance", GUILayout.Width(85)))
|
||
|
{
|
||
|
DistanceWindow w = EditorWindow.GetWindow<DistanceWindow>(true);
|
||
|
w.Init(OnSetDistance, positioner.CalculateLength());
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.PropertyField(followTarget);
|
||
|
if(followTarget.objectReferenceValue != null)
|
||
|
{
|
||
|
EditorGUILayout.PropertyField(followTargetDistance);
|
||
|
EditorGUILayout.PropertyField(followTargetDirection);
|
||
|
EditorGUILayout.PropertyField(followLoop);
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.Space();
|
||
|
SerializedProperty targetObject = serializedObject.FindProperty("_targetObject");
|
||
|
EditorGUILayout.PropertyField(targetObject, new GUIContent("Target Object", "Which object to apply the transformations to."));
|
||
|
|
||
|
|
||
|
if (EditorGUI.EndChangeCheck())
|
||
|
{
|
||
|
positioner.followTarget = followTarget.objectReferenceValue as SplineTracer;
|
||
|
positioner.followTargetDistance = followTargetDistance.floatValue;
|
||
|
positioner.followTargetDirection = (Spline.Direction)followTargetDirection.intValue;
|
||
|
positioner.followLoop = followLoop.boolValue;
|
||
|
serializedObject.ApplyModifiedProperties();
|
||
|
}
|
||
|
base.BodyGUI();
|
||
|
}
|
||
|
|
||
|
void OnSetDistance(float distance)
|
||
|
{
|
||
|
int longest = 0;
|
||
|
float max = 0f;
|
||
|
for (int i = 0; i < users.Length; i++)
|
||
|
{
|
||
|
float length = users[i].CalculateLength();
|
||
|
if (length > max)
|
||
|
{
|
||
|
max = length;
|
||
|
longest = i;
|
||
|
}
|
||
|
}
|
||
|
SerializedProperty position = serializedObject.FindProperty("_position");
|
||
|
SplinePositioner positioner = (SplinePositioner)targets[longest];
|
||
|
double travel = positioner.Travel(0.0, distance, Spline.Direction.Forward);
|
||
|
position.floatValue = (float)travel;
|
||
|
serializedObject.ApplyModifiedProperties();
|
||
|
|
||
|
for (int i = 0; i < targets.Length; i++)
|
||
|
{
|
||
|
positioner = (SplinePositioner)targets[0];
|
||
|
positioner.position = travel;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|