24 lines
430 B
C#
24 lines
430 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CutsceneLookAt : MonoBehaviour
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{
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private Animator _animator;
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private void Awake()
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{
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_animator = GetComponent<Animator>();
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}
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public void StartCutscene()
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{
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_animator.Play("Monument_1");
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}
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public void EndCutscene()
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{
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BNG.SceneLoader.Instance.LoadScene("ResultScene");
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}
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}
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