rabidus-test/Assets/Scripts/EnergyController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
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public class EnergyController : MonoBehaviour, ITextChangable
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{
[SerializeField]
private float _energy;
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public UnityEvent<object> OnTextChange => _OnTextChange;
private UnityEvent<object> _OnTextChange = new UnityEvent<object>();
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public float Energy
{
get => _energy;
set
{
_energy = value;
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_OnTextChange?.Invoke(_energy);
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}
}
}