rabidus-test/Assets/Scripts/PlayerSetup.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSetup : MonoBehaviour
{
public static PlayerSetup Instance;
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private PlayerInfo _playerInfo;
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[SerializeField]
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private Player _currentPlayer;
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public Player CurrentPlayer => _currentPlayer;
public PlayerInfo PlayerInfo => _playerInfo;
private void Awake()
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{
if (Instance == null)
{
Instance = this;
}
else if (Instance == this)
{
Destroy(gameObject);
}
DontDestroyOnLoad(gameObject);
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LoadPlayerData();
}
private void LoadPlayerData()
{
SaveLoadController.Instance.Load(ref _playerInfo);
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}
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public Player CreateNewPlayer()
{
_currentPlayer = new Player();
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_playerInfo.AddNewPlayer(_currentPlayer);
SaveLoadController.Instance.Save(_playerInfo);
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return _currentPlayer;
}
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public void SetPlayerName(string name)
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{
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_currentPlayer.Name = name;
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SaveLoadController.Instance.Save(_playerInfo);
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}
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public void SetPlayerScore(float score)
{
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_currentPlayer.Score = score;
}
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public void UnlockMonument(MonumentInfo info)
{
_currentPlayer.UnlockedMonumets.Add(info);
}
public bool TryFindMonument(MonumentInfo info)
{
return _currentPlayer.UnlockedMonumets.Contains(info);
}
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}