rabidus-test/Assets/Scripts/GlobalSettings.cs

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2023-10-10 17:25:59 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GlobalSettings : MonoBehaviour
{
public static GlobalSettings Instance;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
public bool AllMaps = false;
}