rabidus-test/Assets/Scripts/SaveLoadController.cs

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using UnityEngine;
public class SaveLoadController : MonoBehaviour
{
public static SaveLoadController Instance;
private const string DIR_PATH = "/game_save/players/";
private void Awake()
{
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//transform.parent = null;
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if (Instance == null)
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{
Instance = this;
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//DontDestroyOnLoad(gameObject);
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}
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else if (Instance == this)
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{
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Destroy(gameObject);
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}
}
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public bool Save<T>(T so, string filename) where T : ScriptableObject
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{
string fullDirPath = Application.persistentDataPath + DIR_PATH;
string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";
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Debug.Log($"SAVE:{fullFilePath}");
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if (!Directory.Exists(fullDirPath))
{
Directory.CreateDirectory(fullDirPath);
}
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using (FileStream fs = File.Create(fullFilePath))
{
BinaryFormatter bf = new BinaryFormatter();
var json = JsonUtility.ToJson(so);
bf.Serialize(fs, json);
fs.Close();
}
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Debug.Log($"SAVE:SUCCESS");
return true;
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}
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public bool Load<T>(ref T so, string filename) where T : ScriptableObject
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{
string fullDirPath = Application.persistentDataPath + DIR_PATH;
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string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";
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Debug.Log($"LOAD:{fullFilePath}");
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if (!Directory.Exists(fullDirPath))
{
Directory.CreateDirectory(fullDirPath);
}
BinaryFormatter bf = new BinaryFormatter();
if (File.Exists(fullFilePath))
{
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using (FileStream fs = File.Open(fullFilePath, FileMode.Open))
{
so = ScriptableObject.CreateInstance<T>();
JsonUtility.FromJsonOverwrite((string)bf.Deserialize(fs), so);
fs.Close();
}
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}
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Debug.Log($"LOAD:SUCCESS");
return true;
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}
}