rabidus-test/Assets/Graphy - Ultimate Stats Mon.../Editor/GraphyMenuItem.cs

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2023-09-11 15:44:17 +03:00
/* ---------------------------------------
* Author: Martin Pane (martintayx@gmail.com) (@tayx94)
* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
* Project: Graphy - Ultimate Stats Monitor
* Date: 20-Dec-17
* Studio: Tayx
*
* Git repo: https://github.com/Tayx94/graphy
*
* This project is released under the MIT license.
* Attribution is not required, but it is always welcomed!
* -------------------------------------*/
using UnityEditor;
using UnityEngine;
namespace Tayx.Graphy
{
public class GraphyMenuItem
{
[MenuItem("Tools/Graphy/Create Prefab Variant")]
static void CreatePrefabVariant()
{
// Directory checking
if (!AssetDatabase.IsValidFolder("Assets/Graphy - Ultimate Stats Monitor"))
{
AssetDatabase.CreateFolder("Assets", "Graphy - Ultimate Stats Monitor");
}
if (!AssetDatabase.IsValidFolder( "Assets/Graphy - Ultimate Stats Monitor/Prefab Variants" ) )
{
AssetDatabase.CreateFolder("Assets/Graphy - Ultimate Stats Monitor", "Prefab Variants" );
}
string graphyPrefabGuid = AssetDatabase.FindAssets( "[Graphy]" )[ 0 ];
Object originalPrefab = (GameObject)AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( graphyPrefabGuid ), typeof(GameObject));
GameObject objectSource = PrefabUtility.InstantiatePrefab(originalPrefab) as GameObject;
int prefabVariantCount =
AssetDatabase.FindAssets( "Graphy_Variant", new []{ "Assets/Graphy - Ultimate Stats Monitor/Prefab Variants" } ).Length;
GameObject prefabVariant = PrefabUtility.SaveAsPrefabAsset(objectSource, $"Assets/Graphy - Ultimate Stats Monitor/Prefab Variants/Graphy_Variant_{prefabVariantCount}.prefab" );
Object.DestroyImmediate(objectSource);
foreach(SceneView scene in SceneView.sceneViews)
{
scene.ShowNotification(new GUIContent( "Prefab Variant Created at \"Assets/Graphy - Ultimate Stats Monitor/Prefab\"!" ) );
}
}
[MenuItem( "Tools/Graphy/Import Graphy Customization Scene" )]
static void ImportGraphyCustomizationScene()
{
string customizationSceneGuid = AssetDatabase.FindAssets( "Graphy_CustomizationScene" )[ 0 ];
AssetDatabase.ImportPackage( AssetDatabase.GUIDToAssetPath( customizationSceneGuid ), true );
}
}
}