32 lines
682 B
C#
32 lines
682 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace BNG {
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[CustomEditor(typeof(Explosive))]
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[CanEditMultipleObjects]
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public class ExplosiveEditor : Editor {
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Explosive explosive;
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public override void OnInspectorGUI() {
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explosive = (Explosive)target;
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if (GUILayout.Button("Explode!")) {
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if(Application.isPlaying) {
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explosive.DoExplosion();
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}
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else {
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Debug.Log("(Play Mode Only)");
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}
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}
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base.OnInspectorGUI();
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}
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}
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}
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