rabidus-test/Assets/Dreamteck/Utilities/Editor/Toolbar.cs

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C#
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2023-07-24 16:38:13 +03:00
namespace Dreamteck.Editor
{
using UnityEngine;
using UnityEditor;
public class Toolbar
{
GUIContent[] shownContent;
GUIContent[] allContent;
public bool center = true;
public bool newLine = true;
public float elementWidth = 0f;
public float elementHeight = 23f;
public Toolbar(GUIContent[] iconsNormal, GUIContent[] iconsSelected, float elementWidth = 0f)
{
this.elementWidth = elementWidth;
if(iconsNormal.Length != iconsSelected.Length)
{
Debug.LogError("Invalid icon count for toolbar ");
return;
}
allContent = new GUIContent[iconsNormal.Length * 2];
shownContent = new GUIContent[iconsNormal.Length];
iconsNormal.CopyTo(allContent, 0);
iconsSelected.CopyTo(allContent, iconsNormal.Length);
}
public Toolbar(GUIContent[] contents, float elementWidth = 0f)
{
this.elementWidth = elementWidth;
allContent = new GUIContent[contents.Length * 2];
shownContent = new GUIContent[contents.Length];
contents.CopyTo(allContent, 0);
contents.CopyTo(allContent, contents.Length);
}
public void SetContent(int index, GUIContent content)
{
allContent[index] = content;
allContent[shownContent.Length + index] = content;
}
public void SetContent(int index, GUIContent content, GUIContent contentSelected)
{
allContent[index] = content;
allContent[shownContent.Length + index] = contentSelected;
}
public void Draw(ref int selected)
{
for (int i = 0; i < shownContent.Length; i++)
{
shownContent[i] = selected == i ? allContent[shownContent.Length + i] : allContent[i];
}
if(newLine) EditorGUILayout.BeginHorizontal();
if(center) GUILayout.FlexibleSpace();
if(elementWidth > 0f) selected = GUILayout.Toolbar(selected, shownContent, GUILayout.Width(elementWidth * shownContent.Length), GUILayout.Height(elementHeight));
else selected = GUILayout.Toolbar(selected, shownContent, GUILayout.Height(elementHeight));
if (center) GUILayout.FlexibleSpace();
if (newLine) EditorGUILayout.EndHorizontal();
}
}
}