20 lines
400 B
C#
20 lines
400 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class CoinCounter : MonoBehaviour
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{
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[SerializeField]
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private int _coinCount;
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public event UnityAction<int> OnValueChanged;
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public int CoinCount => _coinCount;
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public void CollectCoin()
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{
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_coinCount++;
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OnValueChanged?.Invoke(_coinCount);
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}
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}
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