23 lines
383 B
C#
23 lines
383 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
[System.Serializable]
|
||
|
public class Player
|
||
|
{
|
||
|
public string Name;
|
||
|
public int Score;
|
||
|
|
||
|
public Player(string name)
|
||
|
{
|
||
|
Name = name;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[CreateAssetMenu(fileName = "PlayerInfo")]
|
||
|
public class PlayerInfo : ScriptableObject
|
||
|
{
|
||
|
public List<Player> Players = new List<Player>();
|
||
|
|
||
|
}
|