32 lines
655 B
C#
32 lines
655 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
[RequireComponent(typeof(TMPro.TextMeshProUGUI))]
|
||
|
public class TimerText : MonoBehaviour
|
||
|
{
|
||
|
private vTimerCounter _timer;
|
||
|
private TMPro.TextMeshProUGUI _text;
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
_timer = FindObjectOfType<vTimerCounter>();
|
||
|
_text = GetComponent<TMPro.TextMeshProUGUI>();
|
||
|
}
|
||
|
|
||
|
private void OnEnable()
|
||
|
{
|
||
|
_timer.OnUpdateTimer += UpdateText;
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
_timer.OnUpdateTimer -= UpdateText;
|
||
|
}
|
||
|
|
||
|
private void UpdateText(string text)
|
||
|
{
|
||
|
_text.SetText(text);
|
||
|
}
|
||
|
}
|