rabidus-test/Assets/LeaderboardEntry.cs

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2023-07-24 16:38:13 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LeaderboardEntry : MonoBehaviour
{
[SerializeField]
private TMPro.TextMeshProUGUI _numText;
[SerializeField]
private TMPro.TextMeshProUGUI _nameText;
[SerializeField]
private TMPro.TextMeshProUGUI _scoreText;
[SerializeField]
private List<GameObject> _medals = new List<GameObject>();
public void Init(Player player, int index)
{
if (index < 3)
{
_medals[index].SetActive(true);
}
_numText.SetText($"{index + 1}");
_nameText.SetText(player.Name);
_scoreText.SetText($"{player.Score}");
}
}