131 lines
6.1 KiB
C#
131 lines
6.1 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace BNG {
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[CustomEditor(typeof(Climbable))]
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[CanEditMultipleObjects]
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public class ClimbableEditor : Editor {
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/// <summary>
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/// Set this to false if you don't want to use the custom editor :)
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/// </summary>
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public bool UseCustomEditor = true;
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Climbable climbable;
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SerializedProperty grabButton;
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SerializedProperty grabType;
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SerializedProperty grabPhysics;
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SerializedProperty grabMechanic;
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SerializedProperty grabSpeed;
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SerializedProperty remoteGrabbable;
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SerializedProperty remoteGrabDistance;
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SerializedProperty throwForceMultiplier;
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SerializedProperty throwForceMultiplierAngular;
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SerializedProperty breakDistance;
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SerializedProperty hideHandGraphics;
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SerializedProperty parentToHands;
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SerializedProperty parentHandModel;
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SerializedProperty snapHandModel;
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SerializedProperty canBeDropped;
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SerializedProperty CanBeSnappedToSnapZone;
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SerializedProperty ForceDisableKinematicOnDrop;
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SerializedProperty CustomHandPose;
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SerializedProperty SecondaryGrabBehavior;
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SerializedProperty OtherGrabbableMustBeGrabbed;
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SerializedProperty SecondaryGrabbable;
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SerializedProperty SecondHandLookSpeed;
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SerializedProperty CollisionSpring;
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SerializedProperty CollisionSlerp;
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SerializedProperty CollisionLinearMotionX;
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SerializedProperty CollisionLinearMotionY;
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SerializedProperty CollisionLinearMotionZ;
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SerializedProperty CollisionAngularMotionX;
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SerializedProperty CollisionAngularMotionY;
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SerializedProperty CollisionAngularMotionZ;
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SerializedProperty ApplyCorrectiveForce;
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SerializedProperty MoveVelocityForce;
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SerializedProperty MoveAngularVelocityForce;
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SerializedProperty GrabPoints;
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SerializedProperty collisions;
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void OnEnable() {
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grabButton = serializedObject.FindProperty("GrabButton");
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grabType = serializedObject.FindProperty("Grabtype");
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grabPhysics = serializedObject.FindProperty("GrabPhysics");
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grabMechanic = serializedObject.FindProperty("GrabMechanic");
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grabSpeed = serializedObject.FindProperty("GrabSpeed");
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remoteGrabbable = serializedObject.FindProperty("RemoteGrabbable");
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remoteGrabDistance = serializedObject.FindProperty("RemoteGrabDistance");
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throwForceMultiplier = serializedObject.FindProperty("ThrowForceMultiplier");
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throwForceMultiplierAngular = serializedObject.FindProperty("ThrowForceMultiplierAngular");
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breakDistance = serializedObject.FindProperty("BreakDistance");
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hideHandGraphics = serializedObject.FindProperty("HideHandGraphics");
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parentToHands = serializedObject.FindProperty("ParentToHands");
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parentHandModel = serializedObject.FindProperty("ParentHandModel");
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snapHandModel = serializedObject.FindProperty("SnapHandModel");
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canBeDropped = serializedObject.FindProperty("CanBeDropped");
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CanBeSnappedToSnapZone = serializedObject.FindProperty("CanBeSnappedToSnapZone");
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ForceDisableKinematicOnDrop = serializedObject.FindProperty("ForceDisableKinematicOnDrop");
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CustomHandPose = serializedObject.FindProperty("CustomHandPose");
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SecondaryGrabBehavior = serializedObject.FindProperty("SecondaryGrabBehavior");
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OtherGrabbableMustBeGrabbed = serializedObject.FindProperty("OtherGrabbableMustBeGrabbed");
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SecondaryGrabbable = serializedObject.FindProperty("SecondaryGrabbable");
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SecondHandLookSpeed = serializedObject.FindProperty("SecondHandLookSpeed");
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CollisionSpring = serializedObject.FindProperty("CollisionSpring");
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CollisionSlerp = serializedObject.FindProperty("CollisionSlerp");
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CollisionLinearMotionX = serializedObject.FindProperty("CollisionLinearMotionX");
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CollisionLinearMotionY = serializedObject.FindProperty("CollisionLinearMotionY");
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CollisionLinearMotionZ = serializedObject.FindProperty("CollisionLinearMotionZ");
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CollisionAngularMotionX = serializedObject.FindProperty("CollisionAngularMotionX");
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CollisionAngularMotionY = serializedObject.FindProperty("CollisionAngularMotionY");
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CollisionAngularMotionZ = serializedObject.FindProperty("CollisionAngularMotionZ");
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ApplyCorrectiveForce = serializedObject.FindProperty("ApplyCorrectiveForce");
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MoveVelocityForce = serializedObject.FindProperty("MoveVelocityForce");
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MoveAngularVelocityForce = serializedObject.FindProperty("MoveAngularVelocityForce");
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GrabPoints = serializedObject.FindProperty("GrabPoints");
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collisions = serializedObject.FindProperty("collisions");
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}
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public override void OnInspectorGUI() {
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climbable = (Climbable)target;
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// Don't use Custom Editor
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if (UseCustomEditor == false || climbable.UseCustomInspector == false) {
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base.OnInspectorGUI();
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return;
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}
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EditorGUILayout.PropertyField(grabButton);
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EditorGUILayout.PropertyField(grabType, new GUIContent("Grab Type"));
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EditorGUILayout.PropertyField(grabMechanic);
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EditorGUILayout.PropertyField(hideHandGraphics);
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EditorGUILayout.PropertyField(parentHandModel);
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EditorGUILayout.PropertyField(snapHandModel);
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EditorGUILayout.PropertyField(canBeDropped);
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EditorGUILayout.PropertyField(CanBeSnappedToSnapZone);
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EditorGUILayout.PropertyField(breakDistance);
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EditorGUILayout.PropertyField(CustomHandPose);
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EditorGUILayout.PropertyField(GrabPoints);
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// Only show Debug Fields when playing in editor
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if (Application.isPlaying) {
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EditorGUILayout.PropertyField(collisions);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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