197 lines
5.8 KiB
C#
197 lines
5.8 KiB
C#
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/* ---------------------------------------
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* Author: Started by David Mkrtchyan, modified by Martin Pane (martintayx@gmail.com) (@tayx94)
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* Contributors: https://github.com/Tayx94/graphy/graphs/contributors
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* Project: Graphy - Ultimate Stats Monitor
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* Date: 18-May-18
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* Studio: Tayx
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*
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* Git repo: https://github.com/Tayx94/graphy
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*
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* This project is released under the MIT license.
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* Attribution is not required, but it is always welcomed!
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* -------------------------------------*/
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using UnityEngine;
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namespace Tayx.Graphy.Utils.NumString
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{
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public static class G_FloatString
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{
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#region Variables -> Private
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/// <summary>
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/// Float represented as a string, formatted.
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/// </summary>
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private const string m_floatFormat = "0.0";
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/// <summary>
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/// The currently defined, globally used decimal multiplier.
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/// </summary>
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private static float m_decimalMultiplier = 10f;
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/// <summary>
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/// List of negative floats casted to strings.
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/// </summary>
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private static string[] m_negativeBuffer = new string[0];
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/// <summary>
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/// List of positive floats casted to strings.
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/// </summary>
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private static string[] m_positiveBuffer = new string[0];
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#endregion
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#region Properties -> Public
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/// <summary>
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/// The lowest float value of the existing number buffer.
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/// </summary>
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public static float MinValue => -(m_negativeBuffer.Length - 1).FromIndex();
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/// <summary>
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/// The highest float value of the existing number buffer.
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/// </summary>
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public static float MaxValue => (m_positiveBuffer.Length - 1).FromIndex();
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#endregion
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#region Methods -> Public
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/// <summary>
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/// Initialize the buffers.
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/// </summary>
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/// <param name="minNegativeValue">
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/// Lowest negative value allowed.
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/// </param>
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/// <param name="maxPositiveValue">
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/// Highest positive value allowed.
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/// </param>
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public static void Init( float minNegativeValue, float maxPositiveValue )
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{
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int negativeLength = minNegativeValue.ToIndex();
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int positiveLength = maxPositiveValue.ToIndex();
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if ( MinValue > minNegativeValue && negativeLength >= 0 )
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{
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m_negativeBuffer = new string[ negativeLength ];
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for ( int i = 0; i < negativeLength; i++ )
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{
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m_negativeBuffer[ i ] = (-i - 1).FromIndex().ToString( m_floatFormat );
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}
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}
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if ( MaxValue < maxPositiveValue && positiveLength >= 0 )
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{
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m_positiveBuffer = new string[ positiveLength + 1 ];
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for ( int i = 0; i < positiveLength + 1; i++ )
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{
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m_positiveBuffer[ i ] = i.FromIndex().ToString( m_floatFormat );
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}
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}
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}
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public static void Dispose()
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{
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m_negativeBuffer = new string[0];
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m_positiveBuffer = new string[0];
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}
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/// <summary>
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/// Returns this float as a cached string.
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/// </summary>
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/// <param name="value">
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/// The required float.
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/// </param>
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/// <returns>
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/// A cached number string.
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/// </returns>
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public static string ToStringNonAlloc(this float value)
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{
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int valIndex = value.ToIndex();
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if (value < 0 && valIndex < m_negativeBuffer.Length)
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{
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return m_negativeBuffer[valIndex];
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}
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if (value >= 0 && valIndex < m_positiveBuffer.Length)
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{
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return m_positiveBuffer[valIndex];
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}
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return value.ToString();
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}
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//TODO: Convert this to use m_floatFormat instead, but investigate which functions require and dont require one first.
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/// <summary>
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/// Returns this float as a cached string.
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/// </summary>
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/// <param name="value">
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/// The required float.
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/// </param>
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/// <returns>
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/// A cached number string.
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/// </returns>
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public static string ToStringNonAlloc(this float value, string format)
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{
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int valIndex = value.ToIndex();
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if (value < 0 && valIndex < m_negativeBuffer.Length)
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{
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return m_negativeBuffer[valIndex];
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}
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if (value >= 0 && valIndex < m_positiveBuffer.Length)
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{
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return m_positiveBuffer[valIndex];
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}
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return value.ToString(format);
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}
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/// <summary>
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/// Returns a float as a casted int.
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/// </summary>
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/// <param name="f">
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/// The given float.
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/// </param>
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/// <returns>
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/// The given float as an int.
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/// </returns>
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public static int ToInt(this float f)
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{
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return (int)f;
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}
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/// <summary>
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/// Returns an int as a casted float.
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/// </summary>
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/// <param name="f">
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/// The given int.
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/// </param>
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/// <returns>
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/// The given int as a float.
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/// </returns>
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public static float ToFloat(this int i)
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{
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return (float)i;
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}
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#endregion
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#region Methods -> Private
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private static int ToIndex(this float f)
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{
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return Mathf.Abs((f * m_decimalMultiplier).ToInt());
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}
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private static float FromIndex(this int i)
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{
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return (i.ToFloat() / m_decimalMultiplier);
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}
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#endregion
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}
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}
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