rabidus-test/Assets/Scripts/MonumentController.cs

60 lines
1.9 KiB
C#
Raw Normal View History

2023-07-28 11:48:57 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
2023-10-20 13:29:44 +03:00
using UnityEngine.Events;
2023-07-28 11:48:57 +03:00
public class MonumentController : MonoBehaviour
{
[SerializeField]
private float _energyToUnlock;
[SerializeField]
private MonumentInfo _info;
2023-08-22 15:41:12 +03:00
2023-07-28 11:48:57 +03:00
private EnergyController _energyController;
private float _currentEnergy;
2023-08-22 15:41:12 +03:00
private ScoreController _scoreController;
2023-08-15 17:38:54 +03:00
private CockpitUIModule _cockpitUI;
2023-10-23 11:19:20 +03:00
private MonumentPreviewSound _previewSound;
2023-10-24 14:34:33 +03:00
private MonumentPreview _monumentPreview;
2023-10-20 13:29:44 +03:00
public UnityEvent OnUnlock;
2023-07-28 11:48:57 +03:00
private void Awake()
{
2023-10-24 14:34:33 +03:00
_monumentPreview = FindObjectOfType<MonumentPreview>();
2023-10-23 11:19:20 +03:00
_previewSound = FindObjectOfType<MonumentPreviewSound>();
2023-08-22 15:41:12 +03:00
_scoreController = FindObjectOfType<ScoreController>();
2023-08-15 17:38:54 +03:00
_cockpitUI = FindObjectOfType<CockpitUIModule>();
2023-07-28 11:48:57 +03:00
_energyController = FindObjectOfType<EnergyController>();
_currentEnergy = _energyToUnlock;
}
2023-10-20 13:29:44 +03:00
[ContextMenu("Debug Unlock")]
2023-07-28 11:48:57 +03:00
public void UnlockMonument()
{
2023-10-20 13:29:44 +03:00
OnUnlock?.Invoke();
2023-10-24 11:14:23 +03:00
//var totalEnergy = _energyController.Energy;
//LeanTween.value(totalEnergy, 0, 1).setEase(LeanTweenType.easeInOutSine).setOnUpdate((float x)=>
//{
// _energyController.Energy = x;
// _currentEnergy = Mathf.Clamp(_energyToUnlock - (totalEnergy - x), 0, int.MaxValue);
// Debug.Log($"Clamped energy value: {_currentEnergy / _energyToUnlock}");
//});
_scoreController.AddScore(_info.Score, false, false);
2023-08-15 17:38:54 +03:00
PlayerSetup.Instance.UnlockMonument(_info);
}
2023-10-27 17:29:01 +03:00
[ContextMenu("Show preview")]
2023-10-23 12:07:14 +03:00
public void PlaySound()
{
_previewSound.PlaySound(_info.LongClip);
2023-10-30 12:23:06 +03:00
//_monumentPreview.ShowInfo(_info.Name, _info.Image, _info.LongDescription, _info.LongDuration);
2023-10-23 12:07:14 +03:00
}
2023-10-27 17:29:01 +03:00
2023-08-15 17:38:54 +03:00
public void ShowPreview()
{
_cockpitUI.ShowInfo(_info.Image, _info.Description);
2023-07-28 11:48:57 +03:00
}
}