19 lines
363 B
C#
19 lines
363 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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[System.Serializable]
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public class FingerJoint {
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[SerializeField]
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public string TransformName;
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[SerializeField]
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public Vector3 LocalPosition;
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[SerializeField]
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public Quaternion LocalRotation;
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}
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}
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