rabidus-test/Assets/DisableAfterFinish.cs

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2023-10-30 12:23:06 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisableAfterFinish : MonoBehaviour
{
private DisableAfterFinishController disableController;
private void Awake()
{
disableController = FindObjectOfType<DisableAfterFinishController>();
}
private void OnEnable()
{
disableController.DoDisable += Disable;
}
private void OnDisable()
{
disableController.DoDisable -= Disable;
}
private void Disable()
{
gameObject.SetActive(false);
}
}