200 lines
5.5 KiB
C#
200 lines
5.5 KiB
C#
|
#region License
|
|||
|
/*
|
|||
|
MIT License
|
|||
|
Copyright(c) 2017-2020 Mattias Edlund
|
|||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|||
|
of this software and associated documentation files (the "Software"), to deal
|
|||
|
in the Software without restriction, including without limitation the rights
|
|||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|||
|
copies of the Software, and to permit persons to whom the Software is
|
|||
|
furnished to do so, subject to the following conditions:
|
|||
|
The above copyright notice and this permission notice shall be included in all
|
|||
|
copies or substantial portions of the Software.
|
|||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|||
|
SOFTWARE.
|
|||
|
*/
|
|||
|
#endregion
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Runtime.CompilerServices;
|
|||
|
|
|||
|
namespace UnityMeshSimplifier
|
|||
|
{
|
|||
|
|
|||
|
|
|||
|
public class Triangle : IEquatable<Triangle>
|
|||
|
{
|
|||
|
#region Fields
|
|||
|
public int index;
|
|||
|
|
|||
|
public int v0;
|
|||
|
public int v1;
|
|||
|
public int v2;
|
|||
|
public int subMeshIndex;
|
|||
|
|
|||
|
public int va0;
|
|||
|
public int va1;
|
|||
|
public int va2;
|
|||
|
|
|||
|
public double err0;
|
|||
|
public double err1;
|
|||
|
public double err2;
|
|||
|
public double err3;
|
|||
|
|
|||
|
public bool deleted;
|
|||
|
public bool dirty;
|
|||
|
public Ref refCached;
|
|||
|
|
|||
|
public Vector3d n;
|
|||
|
public Vector3d nCached;
|
|||
|
|
|||
|
public HashSet<ToleranceSphere> enclosingSpheres = new HashSet<ToleranceSphere>();
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Properties
|
|||
|
public int this[int index]
|
|||
|
{
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
get
|
|||
|
{
|
|||
|
return (index == 0 ? v0 : (index == 1 ? v1 : v2));
|
|||
|
}
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
set
|
|||
|
{
|
|||
|
switch (index)
|
|||
|
{
|
|||
|
case 0:
|
|||
|
v0 = value;
|
|||
|
break;
|
|||
|
case 1:
|
|||
|
v1 = value;
|
|||
|
break;
|
|||
|
case 2:
|
|||
|
v2 = value;
|
|||
|
break;
|
|||
|
default:
|
|||
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Constructor
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public Triangle(int index, int v0, int v1, int v2, int subMeshIndex)
|
|||
|
{
|
|||
|
this.index = index;
|
|||
|
|
|||
|
this.v0 = v0;
|
|||
|
this.v1 = v1;
|
|||
|
this.v2 = v2;
|
|||
|
this.subMeshIndex = subMeshIndex;
|
|||
|
|
|||
|
this.va0 = v0;
|
|||
|
this.va1 = v1;
|
|||
|
this.va2 = v2;
|
|||
|
|
|||
|
err0 = err1 = err2 = err3 = 0;
|
|||
|
deleted = dirty = false;
|
|||
|
n = new Vector3d();
|
|||
|
nCached = n;
|
|||
|
refCached = new Ref(); // refs for v0, v1 and v2
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Public Methods
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public void GetAttributeIndices(int[] attributeIndices)
|
|||
|
{
|
|||
|
attributeIndices[0] = va0;
|
|||
|
attributeIndices[1] = va1;
|
|||
|
attributeIndices[2] = va2;
|
|||
|
}
|
|||
|
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public void SetAttributeIndex(int index, int value)
|
|||
|
{
|
|||
|
switch (index)
|
|||
|
{
|
|||
|
case 0:
|
|||
|
va0 = value;
|
|||
|
break;
|
|||
|
case 1:
|
|||
|
va1 = value;
|
|||
|
break;
|
|||
|
case 2:
|
|||
|
va2 = value;
|
|||
|
break;
|
|||
|
default:
|
|||
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public int GetAttributeIndex(int index)
|
|||
|
{
|
|||
|
int value;
|
|||
|
switch (index)
|
|||
|
{
|
|||
|
case 0:
|
|||
|
value = va0;
|
|||
|
break;
|
|||
|
case 1:
|
|||
|
value = va1;
|
|||
|
break;
|
|||
|
case 2:
|
|||
|
value = va2;
|
|||
|
break;
|
|||
|
default:
|
|||
|
throw new ArgumentOutOfRangeException(nameof(index));
|
|||
|
}
|
|||
|
return value;
|
|||
|
}
|
|||
|
|
|||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|||
|
public void GetErrors(double[] err)
|
|||
|
{
|
|||
|
err[0] = err0;
|
|||
|
err[1] = err1;
|
|||
|
err[2] = err2;
|
|||
|
}
|
|||
|
|
|||
|
public override int GetHashCode()
|
|||
|
{
|
|||
|
return base.GetHashCode();
|
|||
|
//return index;
|
|||
|
}
|
|||
|
|
|||
|
public override bool Equals(object obj)
|
|||
|
{
|
|||
|
if (obj is Triangle)
|
|||
|
{
|
|||
|
var other = (Triangle)obj;
|
|||
|
return index == other.index;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public bool Equals(Triangle other)
|
|||
|
{
|
|||
|
return index == other.index;
|
|||
|
}
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
return string.Format("t{0} ({1}, {2}, {3}){4}", index, v0, v1, v2, deleted ? " deleted" : "");
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
|
|||
|
}
|