22 lines
435 B
C#
22 lines
435 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class TimeBonus : MonoBehaviour, ICollectable
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private int _timeBonus;
|
||
|
|
||
|
private vTimerCounter _timerCounter;
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
_timerCounter = FindObjectOfType<vTimerCounter>();
|
||
|
}
|
||
|
|
||
|
public void Collect()
|
||
|
{
|
||
|
_timerCounter.AddTime(_timeBonus);
|
||
|
Destroy(gameObject);
|
||
|
}
|
||
|
}
|