71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace AmazingAssets.CurvedWorld.Example
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{
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public class RunnerPlayer : MonoBehaviour
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{
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public enum SIDE { Left, Right }
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Vector3 initialPosition;
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Vector3 newPos;
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SIDE side;
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#if ENABLE_INPUT_SYSTEM
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Key moveLeftKey = Key.A;
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Key moveRightKey = Key.D;
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#else
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KeyCode moveLeftKey = KeyCode.A;
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KeyCode moveRightKey = KeyCode.D;
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#endif
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Animation animationComp;
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public AnimationClip moveLeftAnimation;
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public AnimationClip moveRightAnimation;
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float translateOffset = 3.5f;
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void Start()
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{
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initialPosition = transform.position;
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side = SIDE.Left;
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newPos = transform.localPosition + new Vector3(0, 0, translateOffset);
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animationComp = GetComponent<Animation>();
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}
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void Update()
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{
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if (ExampleInput.GetKeyDown(moveLeftKey))
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{
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if (side == SIDE.Right)
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{
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newPos = initialPosition + new Vector3(0, 0, translateOffset);
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side = SIDE.Left;
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animationComp.Play(moveLeftAnimation.name);
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}
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}
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else if (ExampleInput.GetKeyDown(moveRightKey))
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{
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if (side == SIDE.Left)
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{
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newPos = initialPosition + new Vector3(0, 0, -translateOffset);
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side = SIDE.Right;
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animationComp.Play(moveRightAnimation.name);
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}
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}
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transform.localPosition = Vector3.Lerp(transform.localPosition, newPos, Time.deltaTime * 10);
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}
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}
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}
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