86 lines
3.3 KiB
Plaintext
86 lines
3.3 KiB
Plaintext
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#ifndef CURVEDWORLD_#BEND_TYPE_BIG#_ID#ID#_CGINC
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#define CURVEDWORLD_#BEND_TYPE_BIG#_ID#ID#_CGINC
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uniform float3 CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_PivotPoint;
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uniform float CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendSize;
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uniform float CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendOffset;
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#include "../../Core/Core.cginc"
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////////////////////////////////////////////////////////////////////////////////
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// //
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// Main Method //
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// //
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////////////////////////////////////////////////////////////////////////////////
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void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(inout float4 vertexOS)
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{
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CurvedWorld_#BEND_TYPE_SMALL#(vertexOS,
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_PivotPoint,
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendSize,
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendOffset);
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}
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void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(inout float4 vertexOS, inout float3 normalOS, float4 tangent)
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{
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CurvedWorld_#BEND_TYPE_SMALL#(vertexOS,
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normalOS,
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tangent,
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_PivotPoint,
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendSize,
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_BendOffset);
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}
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void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(inout float3 vertexOS)
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{
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float4 vertex = float4(vertexOS, 1);
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertex);
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vertexOS.xyz = vertex.xyz;
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}
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void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(inout float3 vertexOS, inout float3 normalOS, float4 tangent)
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{
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float4 vertex = float4(vertexOS, 1);
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertex, normalOS, tangent);
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vertexOS.xyz = vertex.xyz;
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}
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////////////////////////////////////////////////////////////////////////////////
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// //
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// SubGraph Methods //
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// //
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////////////////////////////////////////////////////////////////////////////////
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void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_float(float3 vertexOS, out float3 retVertex)
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{
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertexOS);
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retVertex = vertexOS.xyz;
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}
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void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_half(half3 vertexOS, out half3 retVertex)
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{
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertexOS);
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retVertex = vertexOS.xyz;
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}
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void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_float(float3 vertexOS, float3 normalOS, float4 tangent, out float3 retVertex, out float3 retNormal)
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{
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertexOS, normalOS, tangent);
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retVertex = vertexOS.xyz;
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retNormal = normalOS.xyz;
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}
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void CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#_half(half3 vertexOS, half3 normalOS, half4 tangent, out half3 retVertex, out float3 retNormal)
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{
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CurvedWorld_#BEND_TYPE_SMALL#_ID#ID#(vertexOS, normalOS, tangent);
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retVertex = vertexOS.xyz;
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retNormal = normalOS.xyz;
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}
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#endif
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