rabidus-test/Assets/BNG Framework/Scripts/Extras/SceneLoader.cs

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3.7 KiB
C#
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using QFSW.QC;
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
using UnityEngine.SceneManagement;
namespace BNG {
public class SceneLoader : MonoBehaviour {
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public List<string> AllMapsLevelNames = new List<string>();
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public string ResultSceneName = "ResultScene";
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public static SceneLoader Instance;
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public int TournamentSceneCount = 3;
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private List<string> _randomMapsList = new List<string>();
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private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else if (Instance != this)
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{
Destroy(gameObject);
}
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}
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private string _sceneName;
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private void Start()
{
InitStartValues();
}
[ContextMenu("Debug test")]
private void InitStartValues()
{
_randomMapsList.Clear();
_randomMapsList = new List<string>();
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_randomMapsList.AddRange(AllMapsLevelNames.OrderBy(x => Random.Range(0, 100)).Take(TournamentSceneCount));
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_randomMapsList.Add(ResultSceneName);
GlobalSettings.Instance.AllMaps = false;
}
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public void ChangeLevel()
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{
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var firstPersonAfterJack = _randomMapsList.SkipWhile(p => p != SceneManager.GetActiveScene().name).ElementAt(1);
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LoadScene(firstPersonAfterJack);
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}
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public void LoadTournament()
{
LoadScene(_randomMapsList.First());
}
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public void LoadScene(string sceneName)
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{
_sceneName = sceneName;
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StartCoroutine(LoadAsuncScene());
}
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[ContextMenu("Debug load mon")]
private void LoadMonument()
{
LoadScene(_randomMapsList.First());
}
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public void LoadStartScene()
{
InitStartValues();
LoadScene("StartScene");
//var @new = "StartScene";
//var old = SceneManager.GetActiveScene().name;
//_sceneName = @new;
//StartCoroutine(LoadAsuncScene(@new, old));
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}
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private IEnumerator LoadAsuncScene()
{
var scene = SceneManager.LoadSceneAsync(_sceneName, LoadSceneMode.Single);
scene.allowSceneActivation = false;
while (!scene.isDone)
{
scene.allowSceneActivation = true;
yield return null;
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}
}
private IEnumerator LoadAsuncScene(string @new,string @old)
{
var scene = SceneManager.LoadSceneAsync(@new, LoadSceneMode.Additive);
scene.allowSceneActivation = false;
while (!scene.isDone)
{
scene.allowSceneActivation = true;
yield return null;
}
yield return new WaitForEndOfFrame();
SceneManager.UnloadScene(@old);
}
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private int _sceneIndex = 0;
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private void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
SceneManager.LoadScene(0);
}
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if (Input.GetKeyDown(KeyCode.Equals))
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{
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_sceneIndex++;
if (_sceneIndex >= SceneManager.sceneCountInBuildSettings)
_sceneIndex = 0;
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SceneManager.LoadScene(_sceneIndex);
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}
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else if (Input.GetKeyDown(KeyCode.Minus))
{
_sceneIndex--;
if (_sceneIndex < 0)
_sceneIndex = SceneManager.sceneCountInBuildSettings - 1;
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SceneManager.LoadScene(_sceneIndex);
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}
}
}
}