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rabidus-test/Assets/MonumentPreviewSound.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonumentPreviewSound : MonoBehaviour
{
private SoundEmitter _emitter;
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private void Awake()
{
_emitter = GetComponent<SoundEmitter>();
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}
public void PlaySound(AudioClip sound)
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{
_emitter.Sound.Clip = sound;
_emitter.Play();
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}
}