2023-09-11 15:44:17 +03:00
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using BNG;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StartGameSlot : MonoBehaviour
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{
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private SnapZone _snapZone;
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private LeanTimer _leanTimer;
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private void Awake()
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{
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_snapZone = GetComponent<SnapZone>();
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_leanTimer = GetComponent<LeanTimer>();
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}
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private void OnEnable()
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{
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_snapZone.OnSnapEvent.AddListener(OnSnaped);
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_snapZone.OnDetachEvent.AddListener(OnDetach);
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}
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private void OnDisable()
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{
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_snapZone.OnSnapEvent.RemoveListener(OnSnaped);
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_snapZone.OnDetachEvent.RemoveListener(OnDetach);
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}
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private void OnSnaped(Grabbable grab)
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{
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2023-10-02 19:12:35 +03:00
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var info = grab.GetComponent<MonumentMini>().Info;
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string level = info.SceneName;
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bool isAllMapsMode = info.AllMaps;
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2023-09-11 15:44:17 +03:00
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void LoadSelectedLevel()
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{
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2023-10-10 17:25:59 +03:00
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GlobalSettings.Instance.AllMaps = isAllMapsMode;
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2023-10-05 17:56:59 +03:00
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PlayerSetup.Instance.CreateNewPlayer();
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2023-10-11 11:58:06 +03:00
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SceneLoader.Instance.LoadTournament();
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2023-09-11 15:44:17 +03:00
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}
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2023-10-02 19:12:35 +03:00
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grab.GetComponent<SnapZoneHelper>().SnapObject();
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2023-09-11 15:44:17 +03:00
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_leanTimer.StartTimer(1, 0, 3, LoadSelectedLevel);
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}
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private void OnDetach(Grabbable grab)
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{
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2023-10-02 19:12:35 +03:00
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grab.GetComponent<SnapZoneHelper>().ReleaseObject();
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2023-09-18 20:09:22 +03:00
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_leanTimer.StopTimer(1);
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2023-09-11 15:44:17 +03:00
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}
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}
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