34 lines
994 B
C#
34 lines
994 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BNG {
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/// <summary>
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/// Only show this Hand Transform if it's distance from "OtherHandTransform" is >= "DistanceToShow"
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/// </summary>
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public class HandRepresentationHelper : MonoBehaviour {
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[Tooltip("The GameObject to be shown or hidden depending on Distance from OtherHandTransform")]
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public Transform HandToToggle;
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[Tooltip("The other Hand Transform used to calculate distance")]
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public Transform OtherHandTransform;
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[Tooltip("Distance required to show this Transform in meters")]
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public float DistanceToShow = 0.1f;
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void Update() {
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if(Vector3.Distance(HandToToggle.position, OtherHandTransform.position) >= DistanceToShow) {
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HandToToggle.gameObject.SetActive(true);
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}
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else {
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HandToToggle.gameObject.SetActive(false);
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}
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}
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}
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}
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