38 lines
987 B
C#
38 lines
987 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace BNG {
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[CustomEditor(typeof(GrabPointTrigger))]
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[CanEditMultipleObjects]
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public class GrabPointTriggerEditor : Editor {
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GrabPointTrigger grabTrigger;
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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grabTrigger = (GrabPointTrigger)target;
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if (grabTrigger.GrabObject != null && GUILayout.Button("Populate Grab Points from " + grabTrigger.GrabObject.transform.name)) {
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AutoPopulateGrabPoints();
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}
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}
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public void AutoPopulateGrabPoints() {
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if (grabTrigger.GrabObject) {
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var newPoints = grabTrigger.GrabObject.GetComponentsInChildren<GrabPoint>().ToList();
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if(newPoints != null) {
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grabTrigger.GrabPoints = newPoints;
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}
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}
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}
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}
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}
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