33 lines
658 B
C#
33 lines
658 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class LeanSize : MonoBehaviour
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private float _size;
|
||
|
[SerializeField]
|
||
|
private float _time;
|
||
|
[SerializeField]
|
||
|
private LeanTweenType _ease;
|
||
|
[SerializeField]
|
||
|
private bool _onStart;
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
if (_onStart)
|
||
|
LeanAction();
|
||
|
}
|
||
|
|
||
|
public void SetSize(float size)
|
||
|
{
|
||
|
transform.localScale = Vector3.one * size;
|
||
|
}
|
||
|
|
||
|
[ContextMenu("Debug action")]
|
||
|
public void LeanAction()
|
||
|
{
|
||
|
LeanTween.scale(gameObject, Vector3.one * _size, _time).setEase(_ease);
|
||
|
}
|
||
|
}
|