44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
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namespace Dreamteck.Splines.Editor
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{
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class MeshScaleModifierEditor : SplineSampleModifierEditor
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{
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public bool allowSelection = true;
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private float addTime = 0f;
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public MeshScaleModifierEditor(MeshGenerator user, SplineUserEditor editor, int channelIndex) : base(user, editor, "_channels/["+channelIndex+"]/_scaleModifier")
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{
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title = "Scale Modifiers";
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}
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public void ClearSelection()
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{
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selected = -1;
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}
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public override void DrawInspector()
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{
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base.DrawInspector();
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if (!isOpen) return;
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if (GUILayout.Button("Add New Scale"))
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{
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var key = AddKey(addTime - 0.1f, addTime + 0.1f);
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key.FindPropertyRelative("scale").vector3Value = Vector3.one;
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UpdateValues();
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}
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}
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protected override void KeyGUI(SerializedProperty key)
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{
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SerializedProperty scale = key.FindPropertyRelative("scale");
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base.KeyGUI(key);
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EditorGUILayout.PropertyField(scale);
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}
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}
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}
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