little sound fix
This commit is contained in:
parent
327a9cdcbd
commit
0bca754ea1
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@ -144,6 +144,7 @@ MonoBehaviour:
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Volume: 1
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Priority: 128
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Pitch: 1
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Zone: 0.224
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PlayOnAwake: 0
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Loop: 0
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@ -15969,7 +15969,7 @@ PrefabInstance:
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@ -27898,7 +27898,7 @@ PrefabInstance:
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@ -2470,7 +2470,6 @@ Transform:
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@ -2499,7 +2498,7 @@ MonoBehaviour:
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@ -2756,134 +2755,6 @@ MonoBehaviour:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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--- !u!82 &1900515309410731357
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m_audioClip: {fileID: 8300000, guid: c0c668b6fb519e842a840a41a65a167e, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 213
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DopplerLevel: 1
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MaxDistance: 2
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rolloffMode: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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time: 1
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value: 0
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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time: 0
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value: 0
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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@ -9924,9 +9924,138 @@ Transform:
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m_GameObject: {fileID: 7675034548302981192}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!82 &7845899282681458536
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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Priority: 213
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File diff suppressed because it is too large
Load Diff
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@ -369,6 +369,7 @@ MonoBehaviour:
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Volume: 1
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Priority: 128
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Pitch: 1
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Zone: 0
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PlayOnAwake: 0
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Loop: 0
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SoundPlayer: {fileID: 8851741688417011874, guid: d8aaa15f51dd55a4fb0b37cecdd79846,
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@ -422,6 +423,7 @@ MonoBehaviour:
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Volume: 1
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Priority: 128
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Pitch: 1
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Zone: 0
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PlayOnAwake: 0
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Loop: 0
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SoundPlayer: {fileID: 8851741688417011874, guid: d8aaa15f51dd55a4fb0b37cecdd79846,
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@ -144,6 +144,7 @@ MonoBehaviour:
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Volume: 1
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Priority: 128
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Pitch: 1
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Zone: 0.224
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PlayOnAwake: 0
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Loop: 0
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SoundPlayer: {fileID: 8851741688417011874, guid: d8aaa15f51dd55a4fb0b37cecdd79846,
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File diff suppressed because one or more lines are too long
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@ -9,6 +9,7 @@ public class Sound
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[Range(0, 1)] public float Volume = 1;
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[Range(0, 256)] public int Priority = 128;
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[Range(-3, 3)] public float Pitch = 1;
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[Range(0, 1)] public float Zone = 1;
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public bool PlayOnAwake;
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public bool Loop;
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}
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@ -19,7 +19,7 @@ public class SoundPlayer : MonoBehaviour
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source.priority = sound.Priority;
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source.playOnAwake = sound.PlayOnAwake;
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source.loop = sound.Loop;
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source.spatialBlend = sound.Zone;
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source.Play();
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}
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}
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@ -201,6 +201,8 @@ PlayerSettings:
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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