little sound fix

This commit is contained in:
r.nikolin 2023-10-09 17:30:55 +03:00
parent 327a9cdcbd
commit 0bca754ea1
11 changed files with 599 additions and 1494 deletions

View File

@ -144,6 +144,7 @@ MonoBehaviour:
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Pitch: 1 Pitch: 1
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Loop: 0 Loop: 0
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@ -9924,9 +9924,138 @@ Transform:
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@ -369,6 +369,7 @@ MonoBehaviour:
Volume: 1 Volume: 1
Priority: 128 Priority: 128
Pitch: 1 Pitch: 1
Zone: 0
PlayOnAwake: 0 PlayOnAwake: 0
Loop: 0 Loop: 0
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@ -422,6 +423,7 @@ MonoBehaviour:
Volume: 1 Volume: 1
Priority: 128 Priority: 128
Pitch: 1 Pitch: 1
Zone: 0
PlayOnAwake: 0 PlayOnAwake: 0
Loop: 0 Loop: 0
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View File

@ -144,6 +144,7 @@ MonoBehaviour:
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Priority: 128 Priority: 128
Pitch: 1 Pitch: 1
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Loop: 0 Loop: 0
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@ -9,6 +9,7 @@ public class Sound
[Range(0, 1)] public float Volume = 1; [Range(0, 1)] public float Volume = 1;
[Range(0, 256)] public int Priority = 128; [Range(0, 256)] public int Priority = 128;
[Range(-3, 3)] public float Pitch = 1; [Range(-3, 3)] public float Pitch = 1;
[Range(0, 1)] public float Zone = 1;
public bool PlayOnAwake; public bool PlayOnAwake;
public bool Loop; public bool Loop;
} }

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@ -19,7 +19,7 @@ public class SoundPlayer : MonoBehaviour
source.priority = sound.Priority; source.priority = sound.Priority;
source.playOnAwake = sound.PlayOnAwake; source.playOnAwake = sound.PlayOnAwake;
source.loop = sound.Loop; source.loop = sound.Loop;
source.spatialBlend = sound.Zone;
source.Play(); source.Play();
} }
} }

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