Added VR/Keyboard input controls
This commit is contained in:
parent
20f6616987
commit
15218a6698
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@ -973,6 +973,98 @@
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"isPartOfComposite": false
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"isPartOfComposite": false
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}
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}
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]
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]
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},
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{
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"name": "Keyboard",
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"id": "1acadf6d-d4ac-4c4e-b174-acd7e9df043e",
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"actions": [
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{
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"name": "Boost",
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"type": "PassThrough",
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"expectedControlType": "Button",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Horizontal",
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"type": "PassThrough",
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"id": "fdf561df-291a-4904-9d76-72ceff940a0b",
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"expectedControlType": "Vector2",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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"name": "",
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"id": "c8fddc38-1058-4d94-90b1-5b16028ddc55",
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"path": "<Keyboard>/w",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Horizontal",
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"isComposite": true,
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},
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{
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"name": "up",
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"id": "22075d35-d4b8-4783-aabd-5c45d1a6b740",
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"path": "",
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"processors": "",
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"groups": "",
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"action": "Horizontal",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "down",
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"id": "1b79a88f-966c-4f20-a344-619cd41985d4",
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"path": "",
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"interactions": "",
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"action": "Horizontal",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "left",
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"id": "e0cc3fda-02af-405f-b820-585887e0ec14",
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"path": "<Keyboard>/a",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Horizontal",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "right",
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"id": "ab4e5871-c251-4a44-8459-d155c6104b08",
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"path": "<Keyboard>/d",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Horizontal",
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"isComposite": false,
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"isPartOfComposite": true
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}
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]
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}
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}
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],
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],
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"controlSchemes": [
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"controlSchemes": [
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@ -538,6 +538,9 @@ namespace BNG {
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public void ForceRelease()
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public void ForceRelease()
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{
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{
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if (heldByGrabbers == null)
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return;
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for (int x = 0; x < heldByGrabbers.Count; x++)
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for (int x = 0; x < heldByGrabbers.Count; x++)
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{
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{
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Grabber g = heldByGrabbers[x];
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Grabber g = heldByGrabbers[x];
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@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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[CreateAssetMenu(fileName = "KeyboardInput", menuName = "PlayerInput/KeyboardInput")]
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public class KeyboardPlayerInput : PlayerInputReference
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{
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public InputActionReference BoostInput;
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public InputActionReference HorizontalInput;
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private DeviceDisconnectController deviceDisconnect;
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public override bool Boost()
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{
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Debug.Log($"{BoostInput}:{BoostInput.action}:{BoostInput.action.inProgress}");
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return BoostInput.action.inProgress;
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}
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public override float Horizontal()
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{
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return -HorizontalInput.action.ReadValue<Vector2>().x;
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}
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public override void Init()
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{
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GameManager.Instance.OnStartGame();
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deviceDisconnect = FindObjectOfType<DeviceDisconnectController>();
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deviceDisconnect.enabled = false;
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}
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}
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@ -0,0 +1,11 @@
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m_Name: KeyboardInput
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@ -0,0 +1,23 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerInputHandler : MonoBehaviour
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{
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[SerializeField]
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private PlayerInputReference _playerInput;
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public bool Boost => _playerInput.Boost();
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public float Horizontal => _playerInput.Horizontal();
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private void Awake()
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{
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Init();
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}
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private void Init()
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{
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_playerInput.Init();
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}
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}
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@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class PlayerInputReference : ScriptableObject
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{
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public abstract bool Boost();
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public abstract float Horizontal();
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public abstract void Init();
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}
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@ -2167,19 +2167,7 @@ MonoBehaviour:
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onValueChange:
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onValueChange:
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@ -2261,6 +2249,7 @@ MonoBehaviour:
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Animator:
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@ -2767,6 +2756,7 @@ GameObject:
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@ -2930,10 +2920,6 @@ MonoBehaviour:
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brakeSpeed: 1
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brakeSpeed: 1
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brakeReleaseSpeed: 0.5
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@ -2970,6 +2956,19 @@ MonoBehaviour:
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File diff suppressed because one or more lines are too long
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@ -40,7 +40,8 @@ public class PlayerSetup : MonoBehaviour
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public void AddPlayerScore(int score)
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public void AddPlayerScore(int score)
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{
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{
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_currentPlayer.Score += score;
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if (_currentPlayer != null)
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_currentPlayer.Score += score;
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}
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}
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public void UnlockMonument(MonumentInfo info)
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public void UnlockMonument(MonumentInfo info)
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private bool _isEnable = true;
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private bool _isEnable = true;
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private ShipPathFollower _pathFollower;
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private ShipPathFollower _pathFollower;
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private PlayerInputHandler _playerInput;
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private void Awake()
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private void Awake()
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{
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{
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_pathFollower = GetComponent<ShipPathFollower>();
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_pathFollower = GetComponent<ShipPathFollower>();
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}
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}
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private void Start()
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{
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_playerInput = GetComponent<PlayerInputHandler>();
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}
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public float Radius => _radius;
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public float Radius => _radius;
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private void Update()
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private void Update()
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@ -72,6 +78,9 @@ public class ShipMoveSides : MonoBehaviour
|
||||||
|
|
||||||
private void ApplyMovement()
|
private void ApplyMovement()
|
||||||
{
|
{
|
||||||
|
if (_playerInput != null)
|
||||||
|
_value = -_playerInput.Horizontal;
|
||||||
|
|
||||||
var newPos = transform.localPosition + _value * Vector3.right;
|
var newPos = transform.localPosition + _value * Vector3.right;
|
||||||
newPos.x = Mathf.Clamp(newPos.x, -_radius, _radius);
|
newPos.x = Mathf.Clamp(newPos.x, -_radius, _radius);
|
||||||
|
|
||||||
|
|
|
@ -29,10 +29,6 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
||||||
private float addForce = 0f;
|
private float addForce = 0f;
|
||||||
|
|
||||||
public float soundFadeLength = 0.15f;
|
public float soundFadeLength = 0.15f;
|
||||||
|
|
||||||
public InputActionReference LeftTrigger;
|
|
||||||
public InputActionReference RightTrigger;
|
|
||||||
|
|
||||||
public UnityEvent<object> OnTextChange => _OnTextChange;
|
public UnityEvent<object> OnTextChange => _OnTextChange;
|
||||||
private UnityEvent<object> _OnTextChange = new UnityEvent<object>();
|
private UnityEvent<object> _OnTextChange = new UnityEvent<object>();
|
||||||
|
|
||||||
|
@ -43,16 +39,24 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
||||||
public float SpeedPercent;
|
public float SpeedPercent;
|
||||||
|
|
||||||
private float _boostSpeed;
|
private float _boostSpeed;
|
||||||
[SerializeField] private float _boostBreakSpeed;
|
[SerializeField]
|
||||||
|
private float _boostBreakSpeed;
|
||||||
|
private PlayerInputHandler playerInput;
|
||||||
|
|
||||||
public bool IsBot = false;
|
public bool IsBot = false;
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
playerInput = GetComponent<PlayerInputHandler>();
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (_isCutsceneMovement)
|
if (_isCutsceneMovement)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!IsBot && (Input.GetKey(KeyCode.W) || RightTrigger.action.inProgress && LeftTrigger.action.inProgress))
|
if (!IsBot && playerInput.Boost)
|
||||||
{
|
{
|
||||||
AddForce(1);
|
AddForce(1);
|
||||||
}
|
}
|
||||||
|
@ -126,9 +130,6 @@ public class ShipPathFollower : MonoBehaviour, ITextChangable
|
||||||
public void AddForce(float amount)
|
public void AddForce(float amount)
|
||||||
{
|
{
|
||||||
addForce = amount;
|
addForce = amount;
|
||||||
|
|
||||||
if (!IsBot)
|
|
||||||
addForce *= RightTrigger.action.ReadValue<float>() * LeftTrigger.action.ReadValue<float>();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool _isCutsceneMovement = false;
|
private bool _isCutsceneMovement = false;
|
||||||
|
|
|
@ -14,7 +14,7 @@ public class WheelActivator : MonoBehaviour
|
||||||
|
|
||||||
public bool StartActive = false;
|
public bool StartActive = false;
|
||||||
|
|
||||||
private bool _isActive = false;
|
public bool Active = false;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -26,16 +26,14 @@ public class WheelActivator : MonoBehaviour
|
||||||
|
|
||||||
private void Activate()
|
private void Activate()
|
||||||
{
|
{
|
||||||
_isActive = true;
|
Active = true;
|
||||||
OnActivate?.Invoke();
|
OnActivate?.Invoke();
|
||||||
Debug.Log("Activate");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Deactivate()
|
private void Deactivate()
|
||||||
{
|
{
|
||||||
_isActive = false;
|
Active = false;
|
||||||
OnDeactivate?.Invoke();
|
OnDeactivate?.Invoke();
|
||||||
Debug.Log("Deactivate");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TryActivate(Grabber grabber)
|
public void TryActivate(Grabber grabber)
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,31 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName ="VRInput", menuName = "PlayerInput/VRInput")]
|
||||||
|
public class VRPlayerInputReference : PlayerInputReference
|
||||||
|
{
|
||||||
|
public InputActionReference LeftTrigger;
|
||||||
|
public InputActionReference RightTrigger;
|
||||||
|
|
||||||
|
private WheelActivator _wheelActivator;
|
||||||
|
private BNG.SteeringWheel _steeringWheel;
|
||||||
|
|
||||||
|
public override void Init()
|
||||||
|
{
|
||||||
|
_wheelActivator = FindObjectOfType<WheelActivator>();
|
||||||
|
_steeringWheel = FindObjectOfType<BNG.SteeringWheel>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Boost()
|
||||||
|
{
|
||||||
|
return RightTrigger.action.inProgress && LeftTrigger.action.inProgress && _wheelActivator.Active;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float Horizontal()
|
||||||
|
{
|
||||||
|
return _steeringWheel.ScaleValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cda07857e7c29264cb9fd3d037c09c94
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue