Added Speed particle effect
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using System.Collections;
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using UnityEngine;
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{
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[SerializeField]
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private Animator _animator;
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private void Awake()
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{
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public void SetValue(float value)
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{
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_animator.SetFloat(_tag, value);
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}
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@ -15118,6 +15132,39 @@ ParticleSystemRenderer:
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--- !u!95 &6877853370958490879
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File diff suppressed because one or more lines are too long
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File diff suppressed because one or more lines are too long
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Loading…
Reference in New Issue