fix game
This commit is contained in:
parent
27f1ea7290
commit
354eb4b524
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@ -6,10 +6,6 @@ using UnityEngine.SceneManagement;
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namespace BNG {
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public class SceneLoader : MonoBehaviour {
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[Tooltip("The Unity 'LoadSceneMode' method of loading the scene (In most cases should be 'Single'). ")]
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public LoadSceneMode loadSceneMode = LoadSceneMode.Single;
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[Tooltip("If true, the ScreenFader component will fade the screen to black before loading a level.")]
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public bool UseSceenFader = true;
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@ -27,27 +23,44 @@ namespace BNG {
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(this);
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}
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else
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{
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Destroy(gameObject);
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}
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DontDestroyOnLoad(this);
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}
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public void LoadScene(string SceneName) {
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[ContextMenu("Debug Load Scene")]
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private void DebugLoadScene()
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{
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LoadScene("Monument_1");
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}
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_loadSceneName = SceneName;
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if (UseSceenFader) {
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StartCoroutine("FadeThenLoadScene");
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private string _sceneName;
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public void LoadScene(string sceneName)
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{
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_sceneName = sceneName;
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StartCoroutine(LoadAsuncScene());
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}
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else {
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SceneManager.LoadScene(_loadSceneName, loadSceneMode);
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private IEnumerator LoadAsuncScene()
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{
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var scene = SceneManager.LoadSceneAsync(_sceneName, LoadSceneMode.Single);
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scene.allowSceneActivation = false;
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while (!scene.isDone)
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{
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scene.allowSceneActivation = true;
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yield return null;
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}
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}
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private int _sceneIndex = 0;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.R))
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@ -55,30 +68,22 @@ namespace BNG {
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SceneManager.LoadScene(0);
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}
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if (Input.GetKeyDown(KeyCode.P))
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if (Input.GetKeyDown(KeyCode.Equals))
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{
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LoadScene("DebugScene");
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_sceneIndex++;
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if (_sceneIndex >= SceneManager.sceneCountInBuildSettings)
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_sceneIndex = 0;
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SceneManager.LoadScene(_sceneIndex);
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}
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else if (Input.GetKeyDown(KeyCode.Minus))
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{
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_sceneIndex--;
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if (_sceneIndex < 0)
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_sceneIndex = SceneManager.sceneCountInBuildSettings - 1;
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SceneManager.LoadScene(_sceneIndex);
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}
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public IEnumerator FadeThenLoadScene() {
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if (UseSceenFader) {
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if (sf == null) {
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sf = FindObjectOfType<ScreenFader>();
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// May not have found anything
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if (sf != null) {
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sf.DoFadeIn();
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}
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}
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}
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if(ScreenFadeTime > 0) {
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yield return new WaitForSeconds(ScreenFadeTime);
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}
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SceneManager.LoadScene(_loadSceneName, loadSceneMode);
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}
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}
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}
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@ -37,7 +37,7 @@ ModelImporter:
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 0
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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Binary file not shown.
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@ -0,0 +1,106 @@
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fileFormatVersion: 2
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guid: 70435f8a820a0674a938b450152c5b82
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ModelImporter:
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serializedVersion: 21300
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internalIDToNameTable: []
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externalObjects: {}
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 1
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 2
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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@ -0,0 +1,106 @@
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fileFormatVersion: 2
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guid: 50f0f9a72e13c684bb9f047007416e30
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ModelImporter:
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serializedVersion: 21300
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internalIDToNameTable: []
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externalObjects: {}
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 1
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animations:
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legacyGenerateAnimations: 4
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bakeSimulation: 0
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resampleCurves: 1
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optimizeGameObjects: 0
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removeConstantScaleCurves: 1
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationDoRetargetingWarnings: 0
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importAnimatedCustomProperties: 0
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importConstraints: 0
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animationCompression: 1
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animationRotationError: 0.5
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animationPositionError: 0.5
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animationScaleError: 0.5
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraUserProperties: []
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clipAnimations: []
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isReadable: 1
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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importVisibility: 1
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importBlendShapes: 1
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importCameras: 1
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importLights: 1
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nodeNameCollisionStrategy: 1
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fileIdsGeneration: 2
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swapUVChannels: 0
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generateSecondaryUV: 0
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useFileUnits: 1
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keepQuads: 0
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weldVertices: 1
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bakeAxisConversion: 0
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preserveHierarchy: 0
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skinWeightsMode: 0
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maxBonesPerVertex: 4
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minBoneWeight: 0.001
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optimizeBones: 1
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meshOptimizationFlags: -1
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indexFormat: 2
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secondaryUVAngleDistortion: 8
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secondaryUVAreaDistortion: 15.000001
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secondaryUVHardAngle: 88
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secondaryUVMarginMethod: 1
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secondaryUVMinLightmapResolution: 40
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secondaryUVMinObjectScale: 1
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secondaryUVPackMargin: 4
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useFileScale: 1
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tangentSpace:
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normalSmoothAngle: 60
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normalImportMode: 0
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tangentImportMode: 3
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normalCalculationMode: 4
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
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blendShapeNormalImportMode: 1
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normalSmoothingSource: 0
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referencedClips: []
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importAnimation: 1
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humanDescription:
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serializedVersion: 3
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human: []
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skeleton: []
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armTwist: 0.5
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foreArmTwist: 0.5
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upperLegTwist: 0.5
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legTwist: 0.5
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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skeletonHasParents: 1
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lastHumanDescriptionAvatarSource: {instanceID: 0}
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autoGenerateAvatarMappingIfUnspecified: 1
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animationType: 2
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humanoidOversampling: 1
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avatarSetup: 0
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addHumanoidExtraRootOnlyWhenUsingAvatar: 1
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remapMaterialsIfMaterialImportModeIsNone: 0
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additionalBone: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -61,7 +61,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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- {fileID: 2100000, guid: 6c26df6756c9ce04f8d5fa9cc1dae1f2, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -505,7 +505,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
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- {fileID: 2100000, guid: 6c26df6756c9ce04f8d5fa9cc1dae1f2, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
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@ -1332,7 +1332,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 592138644}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.5, y: 0, z: 0}
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m_LocalPosition: {x: -0.5, y: 0.119, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -2955,7 +2955,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6b6475f5812b7c740b6b82e4b0f347cd, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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loadSceneMode: 0
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UseSceenFader: 1
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ScreenFadeTime: 0.5
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--- !u!4 &1422392678
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@ -3719,7 +3718,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1745587233}
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m_LocalRotation: {x: -0, y: -0, z: -0.00000008940696, w: 1}
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m_LocalPosition: {x: -0.18439999, y: 0.065, z: 0}
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m_LocalPosition: {x: -0.184, y: 0.181, z: 0}
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m_LocalScale: {x: 0.21959, y: 0.54536355, z: 0.21959}
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m_ConstrainProportionsScale: 0
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m_Children: []
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File diff suppressed because one or more lines are too long
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@ -172,6 +172,10 @@ PlayerSettings:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: -6517218471499782410, guid: 1a4c68ca72a83449f938d669337cb305, type: 2}
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- {fileID: 648089955447955448, guid: ac7df53da7627c941aa8b5303dd3d14f, type: 2}
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metroInputSource: 0
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