Fix game
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commit
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@ -258,7 +258,7 @@ Material:
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- _MetallicRemapMax: 0.55087984
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- _MetallicRemapMax: 0.55087984
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- _MetallicRemapMin: 0
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- _MetallicRemapMin: 0
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- _NormalMapSpace: 0
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- _NormalMapSpace: 0
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- _NormalScale: 1
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- _NormalScale: 1.62
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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- _OpaqueCullMode: 2
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- _OpaqueCullMode: 2
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- _PPDLodThreshold: 5
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- _PPDLodThreshold: 5
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@ -46,7 +46,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _BaseColorMap:
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- _BaseColorMap:
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m_Texture: {fileID: 2800000, guid: c20631a2548deea4cb5c2775a4d23ac6, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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- _BaseMap:
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@ -106,7 +106,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: c20631a2548deea4cb5c2775a4d23ac6, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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- _MaskMap:
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@ -307,9 +307,9 @@ Material:
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- _ZTestTransparent: 4
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- _ZTestTransparent: 4
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0.058823533, g: 0.03529412, b: 0.050980397, a: 1}
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- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
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- _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.058823504, g: 0.03529412, b: 0.050980374, a: 1}
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- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
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- _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
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- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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@ -15,7 +15,7 @@ public class MonumentPreviewController : MonoBehaviour
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_grabbable = GetComponent<Grabbable>();
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_grabbable = GetComponent<Grabbable>();
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_monumentMini = GetComponent<MonumentMini>();
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_monumentMini = GetComponent<MonumentMini>();
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_monumentPreview = FindObjectOfType<MonumentPreview>();
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_monumentPreview = GetComponent<MonumentPreview>();
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}
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}
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private void OnEnable()
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private void OnEnable()
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@ -14,8 +14,8 @@ RenderTexture:
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m_DownscaleFallback: 0
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m_DownscaleFallback: 0
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m_IsAlphaChannelOptional: 0
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m_IsAlphaChannelOptional: 0
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serializedVersion: 5
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serializedVersion: 5
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m_Width: 256
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m_Width: 1920
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m_Height: 256
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m_Height: 1080
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m_AntiAliasing: 1
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m_AntiAliasing: 1
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m_MipCount: -1
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m_MipCount: -1
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m_DepthStencilFormat: 94
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m_DepthStencilFormat: 94
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@ -1,5 +1,81 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_SizeDelta: {x: 49.68, y: 49.68}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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@ -19,6 +95,7 @@ GameObject:
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@ -40,6 +117,7 @@ Transform:
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@ -324,6 +402,21 @@ MonoBehaviour:
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Loading…
Reference in New Issue