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b/Assets/00_Dev/SLTest.cs @@ -0,0 +1,19 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SLTest : MonoBehaviour +{ + private string DAILY_ID = "GLOBAL_LB"; + + [SerializeField] private PlayerInfo _lb; + + // Update is called once per frame + void Update() + { + if(Input.GetKeyDown(KeyCode.L)) + SaveLoadController.Instance.LoadOld(ref _lb, DAILY_ID); + if (Input.GetKeyDown(KeyCode.S)) + SaveLoadController.Instance.Save(_lb, DAILY_ID); + } +} diff --git a/Assets/00_Dev/SLTest.cs.meta b/Assets/00_Dev/SLTest.cs.meta new file mode 100644 index 00000000..d6d86f8e --- /dev/null +++ b/Assets/00_Dev/SLTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 59d0eaf7fc149f24fa9dc6601d3a52dd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/SaveLoadController.cs b/Assets/Scripts/SaveLoadController.cs index a16648f5..492149cf 100644 --- a/Assets/Scripts/SaveLoadController.cs +++ b/Assets/Scripts/SaveLoadController.cs @@ -38,9 +38,9 @@ public class SaveLoadController : MonoBehaviour using (FileStream fs = File.Create(fullFilePath)) { - BinaryFormatter bf = new BinaryFormatter(); var json = JsonUtility.ToJson(so); - bf.Serialize(fs, json); + byte[] info = new System.Text.UTF8Encoding(true).GetBytes(json); + fs.Write(info, 0, info.Length); fs.Close(); } @@ -48,7 +48,37 @@ public class SaveLoadController : MonoBehaviour return true; } - public bool Load(ref T so, string filename) where T : ScriptableObject + public T Load(ref T so, string filename) where T : ScriptableObject + { + string fullDirPath = Application.persistentDataPath + DIR_PATH; + string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt"; + + Debug.Log($"LOAD:{fullFilePath}"); + + if (!Directory.Exists(fullDirPath)) + { + Directory.CreateDirectory(fullDirPath); + } + + if (File.Exists(fullFilePath)) + { + using (FileStream fs = File.Open(fullFilePath, FileMode.Open)) + { + using (StreamReader reader = new StreamReader(fs)) + { + var file = reader.ReadToEnd(); + so = ScriptableObject.CreateInstance(); + JsonUtility.FromJsonOverwrite(file, so); + fs.Close(); + } + } + } + + Debug.Log($"LOAD:SUCCESS"); + return default; + } + + public bool LoadOld(ref T so, string filename) where T : ScriptableObject { string fullDirPath = Application.persistentDataPath + DIR_PATH; string fullFilePath = Application.persistentDataPath + DIR_PATH + $"{filename}.txt";