Changed Idle scene + added debug monument scene
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@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LeaderboardAutoscroll : MonoBehaviour
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{
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public UnityEngine.UI.Scrollbar Scrollbar;
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public float TimeBeforeStart;
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public float TimeInterval;
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public float TimeScroll;
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private void Start()
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{
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InvokeRepeating("Scroll", TimeBeforeStart, TimeInterval);
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}
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private void Scroll()
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{
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LeanTween.value(1, 0, TimeScroll).setOnUpdate((float x) =>
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{
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Scrollbar.value = x;
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}).setLoopPingPong(1).setEase(Ease);
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}
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}
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@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public float Interval = 4f;
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public bool StartOnAwake = true;
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public UnityEvent Action;
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private void Start()
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{
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if (StartOnAwake)
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{
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StartRepeater();
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}
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}
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public void StartRepeater()
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{
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InvokeRepeating("DoAction", 0, Interval);
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}
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private void DoAction()
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Action?.Invoke();
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}
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}
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m_OnCullStateChanged:
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GameObject:
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GameObject:
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File diff suppressed because it is too large
Load Diff
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File diff suppressed because one or more lines are too long
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assetBundleName:
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File diff suppressed because one or more lines are too long
|
@ -5,9 +5,25 @@ using UnityEngine.Events;
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public class LeanTimer : MonoBehaviour
|
public class LeanTimer : MonoBehaviour
|
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{
|
{
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|
[Header("Start values:")]
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|
public bool StartOnAwake = false;
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|
public float StartValue;
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|
public float EndValue;
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|
public float Time;
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public UnityEvent<float> OnUpdate = new UnityEvent<float>();
|
public UnityEvent<float> OnUpdate = new UnityEvent<float>();
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|
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private LTDescr LTDescr;
|
private LTDescr LTDescr;
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|
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|
private void Start()
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|
{
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|
if (StartOnAwake)
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|
{
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|
StartTimer(StartValue, EndValue, Time);
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}
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|
}
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public void StartTimer(float startValue, float endValue, float time, System.Action OnComplete = null)
|
public void StartTimer(float startValue, float endValue, float time, System.Action OnComplete = null)
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{
|
{
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LTDescr = LeanTween.value(1, 0, time).setOnUpdate((float x) =>
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LTDescr = LeanTween.value(1, 0, time).setOnUpdate((float x) =>
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|
File diff suppressed because one or more lines are too long
|
@ -0,0 +1,47 @@
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using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
|
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|
public class UIFader : MonoBehaviour
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|
{
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|
private float FadeTime;
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|
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|
private CanvasGroup canvasGroup;
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|
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|
private void Awake()
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{
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|
canvasGroup = GetComponent<CanvasGroup>();
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|
}
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|
private bool isShow = true;
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|
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public void ShowPanel()
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{
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|
LeanTween.value(0, 1, FadeTime).setOnUpdate((float x) =>
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|
{
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|
canvasGroup.alpha = x;
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|
});
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|
canvasGroup.blocksRaycasts = true;
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|
isShow = true;
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}
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|
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|
public void HidePanel()
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|
{
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|
LeanTween.value(1, 0, FadeTime).setOnUpdate((float x) =>
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|
{
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|
canvasGroup.alpha = x;
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|
});
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canvasGroup.blocksRaycasts = false;
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|
isShow = false;
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}
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|
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|
public void Toggle()
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|
{
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|
if (isShow)
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|
HidePanel();
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|
else
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|
ShowPanel();
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}
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}
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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Loading…
Reference in New Issue