Changed Idle scene + added debug monument scene
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using System.Collections;
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using System.Collections.Generic;
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{
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InvokeRepeating("Scroll", TimeBeforeStart, TimeInterval);
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}
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private void Scroll()
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{
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Scrollbar.value = x;
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using System.Collections;
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StartRepeater();
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InvokeRepeating("DoAction", 0, Interval);
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File diff suppressed because one or more lines are too long
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@ -5,9 +5,25 @@ using UnityEngine.Events;
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public class LeanTimer : MonoBehaviour
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{
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[Header("Start values:")]
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public bool StartOnAwake = false;
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public float StartValue;
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public UnityEvent<float> OnUpdate = new UnityEvent<float>();
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private LTDescr LTDescr;
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private void Start()
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{
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if (StartOnAwake)
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{
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StartTimer(StartValue, EndValue, Time);
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}
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}
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public void StartTimer(float startValue, float endValue, float time, System.Action OnComplete = null)
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{
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LTDescr = LeanTween.value(1, 0, time).setOnUpdate((float x) =>
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using System.Collections;
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using System.Collections.Generic;
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public class UIFader : MonoBehaviour
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{
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private float FadeTime;
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private CanvasGroup canvasGroup;
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{
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canvasGroup = GetComponent<CanvasGroup>();
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}
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private bool isShow = true;
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{
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LeanTween.value(0, 1, FadeTime).setOnUpdate((float x) =>
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{
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canvasGroup.blocksRaycasts = true;
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isShow = true;
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}
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public void HidePanel()
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{
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LeanTween.value(1, 0, FadeTime).setOnUpdate((float x) =>
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{
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canvasGroup.alpha = x;
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canvasGroup.blocksRaycasts = false;
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isShow = false;
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}
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public void Toggle()
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{
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if (isShow)
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HidePanel();
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else
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ShowPanel();
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Loading…
Reference in New Issue