Added Tunnel change + Checkpoint system + cutscene
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private void Awake()
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{
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using Dreamteck.Splines;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ExampleJunctionHandler : MonoBehaviour
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{
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SwitchSpline(connections[newConnection]);
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{
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|
|
@ -2,11 +2,14 @@ using System;
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|||
using System.Collections;
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||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
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public class PreviewModule : MonoBehaviour
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{
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[SerializeField]
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private GameObject _previewPanel;
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[SerializeField]
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private RawImage _secondDisplayPreviewImage;
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private bool _isShow = false;
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||||
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|
@ -31,10 +34,12 @@ public class PreviewModule : MonoBehaviour
|
|||
private void ShowPanel()
|
||||
{
|
||||
_previewPanel.SetActive(true);
|
||||
_secondDisplayPreviewImage.gameObject.SetActive(true);
|
||||
}
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||||
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private void HidePanel()
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||||
{
|
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_previewPanel.SetActive(false);
|
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_secondDisplayPreviewImage.gameObject.SetActive(false);
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}
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}
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|
|
File diff suppressed because one or more lines are too long
|
@ -12,13 +12,12 @@ public class BoostZone : TriggerZone
|
|||
protected override void InZone()
|
||||
{
|
||||
base.InZone();
|
||||
_ship.StopBoost();
|
||||
_ship.AddBoost(_boostAmmount, _boostTime);
|
||||
//_ship.StopBoost();
|
||||
//_ship.AddBoost(_boostAmmount, _boostTime);
|
||||
}
|
||||
|
||||
protected override void OutZone()
|
||||
{
|
||||
base.OutZone();
|
||||
//_ship.StopBoost();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,9 +6,9 @@ public class CollectionsModule : MonoBehaviour
|
|||
{
|
||||
public void OnTriggerCollectItem(Collider other)
|
||||
{
|
||||
if (other.TryGetComponent(out ICollectable collectable))
|
||||
if (other.TryGetComponent(out IInteractable collectable))
|
||||
{
|
||||
collectable.Collect();
|
||||
collectable.Interact();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,9 @@ using UnityEngine;
|
|||
public class EnemyAI : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private float _sideTimeChangeInterval;
|
||||
private float _sideTimeChangeInterval;
|
||||
[SerializeField]
|
||||
private float _randomOffset = 0.5f;
|
||||
|
||||
private ShipMoveSides moveSides;
|
||||
private float newX = 10;
|
||||
|
@ -25,7 +27,7 @@ public class EnemyAI : MonoBehaviour
|
|||
while (true)
|
||||
{
|
||||
newX = Random.Range(-moveSides.Radius, moveSides.Radius);
|
||||
yield return new WaitForSeconds(_sideTimeChangeInterval);
|
||||
yield return new WaitForSeconds(_sideTimeChangeInterval + Random.Range(-_randomOffset, _randomOffset));
|
||||
}
|
||||
}
|
||||
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|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnergyItem : MonoBehaviour, ICollectable
|
||||
public class EnergyItem : MonoBehaviour, IInteractable
|
||||
{
|
||||
[SerializeField]
|
||||
private float _energy = 1;
|
||||
|
@ -14,7 +14,7 @@ public class EnergyItem : MonoBehaviour, ICollectable
|
|||
_energyController = FindObjectOfType<EnergyController>();
|
||||
}
|
||||
|
||||
public void Collect()
|
||||
public void Interact()
|
||||
{
|
||||
_energyController.Energy += _energy;
|
||||
Destroy(gameObject);
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public interface ICollectable
|
||||
public interface IInteractable
|
||||
{
|
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public void Collect();
|
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public void Interact();
|
||||
}
|
|
@ -11,8 +11,8 @@ public class MultiplyVelocityZone : TriggerZone
|
|||
protected override void InZone()
|
||||
{
|
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base.InZone();
|
||||
_ship.StopBoost();
|
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_ship.MultiplyVelocity(_velocityMultiplier);
|
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//_ship.StopBoost();
|
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//_ship.MultiplyVelocity(_velocityMultiplier);
|
||||
}
|
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|
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protected override void OutZone()
|
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|
|
|
@ -14,7 +14,8 @@ public class ShipPathFollower : MonoBehaviour
|
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public float frictionForce = 0.1f;
|
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public float gravityForce = 1f;
|
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public float slopeRange = 60f;
|
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SplineFollower follower;
|
||||
[SerializeField]
|
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private SplineFollower follower;
|
||||
public AnimationCurve speedGain;
|
||||
public AnimationCurve speedLoss;
|
||||
public float brakeSpeed = 0f;
|
||||
|
@ -30,12 +31,6 @@ public class ShipPathFollower : MonoBehaviour
|
|||
|
||||
public InputActionReference LeftTrigger;
|
||||
public InputActionReference RightTrigger;
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
follower = GetComponent<SplineFollower>();
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
|
@ -68,8 +63,11 @@ public class ShipPathFollower : MonoBehaviour
|
|||
}
|
||||
follower.followSpeed = speed;
|
||||
follower.followSpeed *= (1f - brakeForce);
|
||||
if (brakeTime > Time.time) brakeForce = Mathf.MoveTowards(brakeForce, 1f, Time.deltaTime * brakeSpeed);
|
||||
else brakeForce = Mathf.MoveTowards(brakeForce, 0f, Time.deltaTime * brakeReleaseSpeed);
|
||||
|
||||
if (brakeTime > Time.time)
|
||||
brakeForce = Mathf.MoveTowards(brakeForce, 1f, Time.deltaTime * brakeSpeed);
|
||||
else
|
||||
brakeForce = Mathf.MoveTowards(brakeForce, 0f, Time.deltaTime * brakeReleaseSpeed);
|
||||
|
||||
speedPercent = Mathf.Clamp01(speed / maxSpeed) * (1f - brakeForce);
|
||||
OnSpeedChange?.Invoke(speed);
|
||||
|
@ -80,6 +78,12 @@ public class ShipPathFollower : MonoBehaviour
|
|||
brakeTime = Time.time + time;
|
||||
}
|
||||
|
||||
public void FastBreak(float multiplier)
|
||||
{
|
||||
speed *= multiplier;
|
||||
Debug.Log("fast break");
|
||||
}
|
||||
|
||||
public void RemoveBrake()
|
||||
{
|
||||
brakeTime = 0f;
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TimeBonus : MonoBehaviour, ICollectable
|
||||
public class TimeBonus : MonoBehaviour, IInteractable
|
||||
{
|
||||
[SerializeField]
|
||||
private int _timeBonus;
|
||||
|
@ -16,7 +16,7 @@ public class TimeBonus : MonoBehaviour, ICollectable
|
|||
_timerCounter = FindObjectOfType<vTimerCounter>();
|
||||
}
|
||||
|
||||
public void Collect()
|
||||
public void Interact()
|
||||
{
|
||||
_timerCounter.AddTime(_timeBonus);
|
||||
if (_selfDestroy)
|
||||
|
|
|
@ -1,15 +1,14 @@
|
|||
using SciFiShipController;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TriggerZone : MonoBehaviour
|
||||
{
|
||||
protected ShipControlModule _ship;
|
||||
protected ShipPathFollower _ship;
|
||||
|
||||
protected void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.TryGetComponent(out ShipControlModule ship))
|
||||
if (other.gameObject.TryGetComponent(out ShipPathFollower ship))
|
||||
{
|
||||
_ship = ship;
|
||||
InZone();
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
using Dreamteck.Splines;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SplineSetter : MonoBehaviour
|
||||
{
|
||||
private SplineFollower _follower;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_follower = GetComponent<SplineFollower>();
|
||||
_follower.spline = GetComponentInParent<SplineComputer>();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c341857221d71244488736fcc1ac2c12
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue