Added Tunnel change + Checkpoint system + cutscene

This commit is contained in:
Rabidus 2023-08-01 11:28:14 +03:00
parent 473b402547
commit 53710529b5
26 changed files with 20952 additions and 3118 deletions

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@ -17,7 +17,7 @@ public class CutsceneController : MonoBehaviour
private void Awake() private void Awake()
{ {
_shipMoveSides = FindObjectOfType<ShipMoveSides>(); _shipMoveSides = FindObjectOfType<ShipPathFollower>().GetComponent<ShipMoveSides>();
_previewModule = FindObjectOfType<PreviewModule>(); _previewModule = FindObjectOfType<PreviewModule>();
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : TriggerZone
{
[SerializeField]
[Range(0, 1)]
private float _velocityMultiplier;
protected override void InZone()
{
base.InZone();
_ship.FastBreak(_velocityMultiplier);
}
protected override void OutZone()
{
base.OutZone();
}
}

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using Dreamteck.Splines;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExampleJunctionHandler : MonoBehaviour
{
SplineTracer tracer;
private void Awake()
{
tracer = GetComponent<SplineTracer>();
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private void OnEnable()
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tracer.onNode += OnNode; //onNode is called every time the tracer passes by a Node
}
private void OnDisable()
{
tracer.onNode -= OnNode;
}
private void OnNode(List<SplineTracer.NodeConnection> passed)
{
Node.Connection[] connections = passed[0].node.GetConnections();
if (connections.Length == 1) return;
int newConnection = 1;
//if (connections[newConnection].spline == tracer.spline && connections[newConnection].pointIndex == passed[0].point)
//{
// newConnection++;
// if (newConnection >= connections.Length) newConnection = 0;
//}
if (connections[newConnection].spline != tracer.spline)
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SwitchSpline(connections[newConnection]);
}
}
void SwitchSpline(Node.Connection to)
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tracer.spline = to.spline;
tracer.RebuildImmediate();
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percent: 1 percent: 1
@ -12393,7 +12634,7 @@ MonoBehaviour:
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size: 1 size: 1
percent: 0 percent: 0
wrapMode: 1 wrapMode: 0
followMode: 0 followMode: 0
autoStartPosition: 0 autoStartPosition: 0
_follow: 1 _follow: 1
@ -12411,79 +12652,6 @@ MonoBehaviour:
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brakeReleaseSpeed: 0.5
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@ -12509,6 +12677,32 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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_secondDisplayPreviewImage: {fileID: 0}
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View File

@ -2,11 +2,14 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class PreviewModule : MonoBehaviour public class PreviewModule : MonoBehaviour
{ {
[SerializeField] [SerializeField]
private GameObject _previewPanel; private GameObject _previewPanel;
[SerializeField]
private RawImage _secondDisplayPreviewImage;
private bool _isShow = false; private bool _isShow = false;
@ -31,10 +34,12 @@ public class PreviewModule : MonoBehaviour
private void ShowPanel() private void ShowPanel()
{ {
_previewPanel.SetActive(true); _previewPanel.SetActive(true);
_secondDisplayPreviewImage.gameObject.SetActive(true);
} }
private void HidePanel() private void HidePanel()
{ {
_previewPanel.SetActive(false); _previewPanel.SetActive(false);
_secondDisplayPreviewImage.gameObject.SetActive(false);
} }
} }

File diff suppressed because one or more lines are too long

View File

@ -12,13 +12,12 @@ public class BoostZone : TriggerZone
protected override void InZone() protected override void InZone()
{ {
base.InZone(); base.InZone();
_ship.StopBoost(); //_ship.StopBoost();
_ship.AddBoost(_boostAmmount, _boostTime); //_ship.AddBoost(_boostAmmount, _boostTime);
} }
protected override void OutZone() protected override void OutZone()
{ {
base.OutZone(); base.OutZone();
//_ship.StopBoost();
} }
} }

View File

@ -6,9 +6,9 @@ public class CollectionsModule : MonoBehaviour
{ {
public void OnTriggerCollectItem(Collider other) public void OnTriggerCollectItem(Collider other)
{ {
if (other.TryGetComponent(out ICollectable collectable)) if (other.TryGetComponent(out IInteractable collectable))
{ {
collectable.Collect(); collectable.Interact();
} }
} }
} }

View File

@ -6,6 +6,8 @@ public class EnemyAI : MonoBehaviour
{ {
[SerializeField] [SerializeField]
private float _sideTimeChangeInterval; private float _sideTimeChangeInterval;
[SerializeField]
private float _randomOffset = 0.5f;
private ShipMoveSides moveSides; private ShipMoveSides moveSides;
private float newX = 10; private float newX = 10;
@ -25,7 +27,7 @@ public class EnemyAI : MonoBehaviour
while (true) while (true)
{ {
newX = Random.Range(-moveSides.Radius, moveSides.Radius); newX = Random.Range(-moveSides.Radius, moveSides.Radius);
yield return new WaitForSeconds(_sideTimeChangeInterval); yield return new WaitForSeconds(_sideTimeChangeInterval + Random.Range(-_randomOffset, _randomOffset));
} }
} }

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class EnergyItem : MonoBehaviour, ICollectable public class EnergyItem : MonoBehaviour, IInteractable
{ {
[SerializeField] [SerializeField]
private float _energy = 1; private float _energy = 1;
@ -14,7 +14,7 @@ public class EnergyItem : MonoBehaviour, ICollectable
_energyController = FindObjectOfType<EnergyController>(); _energyController = FindObjectOfType<EnergyController>();
} }
public void Collect() public void Interact()
{ {
_energyController.Energy += _energy; _energyController.Energy += _energy;
Destroy(gameObject); Destroy(gameObject);

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public interface ICollectable public interface IInteractable
{ {
public void Collect(); public void Interact();
} }

View File

@ -11,8 +11,8 @@ public class MultiplyVelocityZone : TriggerZone
protected override void InZone() protected override void InZone()
{ {
base.InZone(); base.InZone();
_ship.StopBoost(); //_ship.StopBoost();
_ship.MultiplyVelocity(_velocityMultiplier); //_ship.MultiplyVelocity(_velocityMultiplier);
} }
protected override void OutZone() protected override void OutZone()

View File

@ -14,7 +14,8 @@ public class ShipPathFollower : MonoBehaviour
public float frictionForce = 0.1f; public float frictionForce = 0.1f;
public float gravityForce = 1f; public float gravityForce = 1f;
public float slopeRange = 60f; public float slopeRange = 60f;
SplineFollower follower; [SerializeField]
private SplineFollower follower;
public AnimationCurve speedGain; public AnimationCurve speedGain;
public AnimationCurve speedLoss; public AnimationCurve speedLoss;
public float brakeSpeed = 0f; public float brakeSpeed = 0f;
@ -30,12 +31,6 @@ public class ShipPathFollower : MonoBehaviour
public InputActionReference LeftTrigger; public InputActionReference LeftTrigger;
public InputActionReference RightTrigger; public InputActionReference RightTrigger;
// Use this for initialization
void Start()
{
follower = GetComponent<SplineFollower>();
}
// Update is called once per frame // Update is called once per frame
void Update() void Update()
@ -68,8 +63,11 @@ public class ShipPathFollower : MonoBehaviour
} }
follower.followSpeed = speed; follower.followSpeed = speed;
follower.followSpeed *= (1f - brakeForce); follower.followSpeed *= (1f - brakeForce);
if (brakeTime > Time.time) brakeForce = Mathf.MoveTowards(brakeForce, 1f, Time.deltaTime * brakeSpeed);
else brakeForce = Mathf.MoveTowards(brakeForce, 0f, Time.deltaTime * brakeReleaseSpeed); if (brakeTime > Time.time)
brakeForce = Mathf.MoveTowards(brakeForce, 1f, Time.deltaTime * brakeSpeed);
else
brakeForce = Mathf.MoveTowards(brakeForce, 0f, Time.deltaTime * brakeReleaseSpeed);
speedPercent = Mathf.Clamp01(speed / maxSpeed) * (1f - brakeForce); speedPercent = Mathf.Clamp01(speed / maxSpeed) * (1f - brakeForce);
OnSpeedChange?.Invoke(speed); OnSpeedChange?.Invoke(speed);
@ -80,6 +78,12 @@ public class ShipPathFollower : MonoBehaviour
brakeTime = Time.time + time; brakeTime = Time.time + time;
} }
public void FastBreak(float multiplier)
{
speed *= multiplier;
Debug.Log("fast break");
}
public void RemoveBrake() public void RemoveBrake()
{ {
brakeTime = 0f; brakeTime = 0f;

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class TimeBonus : MonoBehaviour, ICollectable public class TimeBonus : MonoBehaviour, IInteractable
{ {
[SerializeField] [SerializeField]
private int _timeBonus; private int _timeBonus;
@ -16,7 +16,7 @@ public class TimeBonus : MonoBehaviour, ICollectable
_timerCounter = FindObjectOfType<vTimerCounter>(); _timerCounter = FindObjectOfType<vTimerCounter>();
} }
public void Collect() public void Interact()
{ {
_timerCounter.AddTime(_timeBonus); _timerCounter.AddTime(_timeBonus);
if (_selfDestroy) if (_selfDestroy)

View File

@ -1,15 +1,14 @@
using SciFiShipController;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class TriggerZone : MonoBehaviour public class TriggerZone : MonoBehaviour
{ {
protected ShipControlModule _ship; protected ShipPathFollower _ship;
protected void OnTriggerEnter(Collider other) protected void OnTriggerEnter(Collider other)
{ {
if (other.gameObject.TryGetComponent(out ShipControlModule ship)) if (other.gameObject.TryGetComponent(out ShipPathFollower ship))
{ {
_ship = ship; _ship = ship;
InZone(); InZone();

15
Assets/SplineSetter.cs Normal file
View File

@ -0,0 +1,15 @@
using Dreamteck.Splines;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SplineSetter : MonoBehaviour
{
private SplineFollower _follower;
private void Awake()
{
_follower = GetComponent<SplineFollower>();
_follower.spline = GetComponentInParent<SplineComputer>();
}
}

View File

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