Added Tunnel change + Checkpoint system + cutscene
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@ -17,7 +17,7 @@ public class CutsceneController : MonoBehaviour
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private void Awake()
|
private void Awake()
|
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{
|
{
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|
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@ -0,0 +1,21 @@
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
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|
|
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|
public class Enemy : TriggerZone
|
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|
{
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|
[SerializeField]
|
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|
[Range(0, 1)]
|
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|
private float _velocityMultiplier;
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|
|
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|
protected override void InZone()
|
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|
{
|
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|
base.InZone();
|
||||||
|
_ship.FastBreak(_velocityMultiplier);
|
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|
}
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|
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|
protected override void OutZone()
|
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|
{
|
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|
base.OutZone();
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@ -0,0 +1,53 @@
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using Dreamteck.Splines;
|
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
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|
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|
public class ExampleJunctionHandler : MonoBehaviour
|
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|
{
|
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|
SplineTracer tracer;
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|
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|
private void Awake()
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|
{
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|
tracer = GetComponent<SplineTracer>();
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}
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private void OnEnable()
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{
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|
tracer.onNode += OnNode; //onNode is called every time the tracer passes by a Node
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}
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private void OnDisable()
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{
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|
tracer.onNode -= OnNode;
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|
}
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private void OnNode(List<SplineTracer.NodeConnection> passed)
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|
{
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|
Node.Connection[] connections = passed[0].node.GetConnections();
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if (connections.Length == 1) return;
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|
int newConnection = 1;
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|
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|
//if (connections[newConnection].spline == tracer.spline && connections[newConnection].pointIndex == passed[0].point)
|
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|
//{
|
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|
// newConnection++;
|
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|
// if (newConnection >= connections.Length) newConnection = 0;
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|
//}
|
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|
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|
if (connections[newConnection].spline != tracer.spline)
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|
{
|
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|
SwitchSpline(connections[newConnection]);
|
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|
}
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|
}
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|
void SwitchSpline(Node.Connection to)
|
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|
{
|
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|
tracer.spline = to.spline;
|
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|
tracer.RebuildImmediate();
|
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|
double startpercent = tracer.ClipPercent(to.spline.GetPointPercent(to.pointIndex));
|
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|
tracer.SetPercent(startpercent);
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}
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@ -2,11 +2,14 @@ using System;
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||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
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|
|
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public class PreviewModule : MonoBehaviour
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public class PreviewModule : MonoBehaviour
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{
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{
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[SerializeField]
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[SerializeField]
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private GameObject _previewPanel;
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private GameObject _previewPanel;
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[SerializeField]
|
||||||
|
private RawImage _secondDisplayPreviewImage;
|
||||||
|
|
||||||
private bool _isShow = false;
|
private bool _isShow = false;
|
||||||
|
|
||||||
|
@ -31,10 +34,12 @@ public class PreviewModule : MonoBehaviour
|
||||||
private void ShowPanel()
|
private void ShowPanel()
|
||||||
{
|
{
|
||||||
_previewPanel.SetActive(true);
|
_previewPanel.SetActive(true);
|
||||||
|
_secondDisplayPreviewImage.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HidePanel()
|
private void HidePanel()
|
||||||
{
|
{
|
||||||
_previewPanel.SetActive(false);
|
_previewPanel.SetActive(false);
|
||||||
|
_secondDisplayPreviewImage.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -12,13 +12,12 @@ public class BoostZone : TriggerZone
|
||||||
protected override void InZone()
|
protected override void InZone()
|
||||||
{
|
{
|
||||||
base.InZone();
|
base.InZone();
|
||||||
_ship.StopBoost();
|
//_ship.StopBoost();
|
||||||
_ship.AddBoost(_boostAmmount, _boostTime);
|
//_ship.AddBoost(_boostAmmount, _boostTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OutZone()
|
protected override void OutZone()
|
||||||
{
|
{
|
||||||
base.OutZone();
|
base.OutZone();
|
||||||
//_ship.StopBoost();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,9 +6,9 @@ public class CollectionsModule : MonoBehaviour
|
||||||
{
|
{
|
||||||
public void OnTriggerCollectItem(Collider other)
|
public void OnTriggerCollectItem(Collider other)
|
||||||
{
|
{
|
||||||
if (other.TryGetComponent(out ICollectable collectable))
|
if (other.TryGetComponent(out IInteractable collectable))
|
||||||
{
|
{
|
||||||
collectable.Collect();
|
collectable.Interact();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,7 +5,9 @@ using UnityEngine;
|
||||||
public class EnemyAI : MonoBehaviour
|
public class EnemyAI : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _sideTimeChangeInterval;
|
private float _sideTimeChangeInterval;
|
||||||
|
[SerializeField]
|
||||||
|
private float _randomOffset = 0.5f;
|
||||||
|
|
||||||
private ShipMoveSides moveSides;
|
private ShipMoveSides moveSides;
|
||||||
private float newX = 10;
|
private float newX = 10;
|
||||||
|
@ -25,7 +27,7 @@ public class EnemyAI : MonoBehaviour
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
newX = Random.Range(-moveSides.Radius, moveSides.Radius);
|
newX = Random.Range(-moveSides.Radius, moveSides.Radius);
|
||||||
yield return new WaitForSeconds(_sideTimeChangeInterval);
|
yield return new WaitForSeconds(_sideTimeChangeInterval + Random.Range(-_randomOffset, _randomOffset));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class EnergyItem : MonoBehaviour, ICollectable
|
public class EnergyItem : MonoBehaviour, IInteractable
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _energy = 1;
|
private float _energy = 1;
|
||||||
|
@ -14,7 +14,7 @@ public class EnergyItem : MonoBehaviour, ICollectable
|
||||||
_energyController = FindObjectOfType<EnergyController>();
|
_energyController = FindObjectOfType<EnergyController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Collect()
|
public void Interact()
|
||||||
{
|
{
|
||||||
_energyController.Energy += _energy;
|
_energyController.Energy += _energy;
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public interface ICollectable
|
public interface IInteractable
|
||||||
{
|
{
|
||||||
public void Collect();
|
public void Interact();
|
||||||
}
|
}
|
|
@ -11,8 +11,8 @@ public class MultiplyVelocityZone : TriggerZone
|
||||||
protected override void InZone()
|
protected override void InZone()
|
||||||
{
|
{
|
||||||
base.InZone();
|
base.InZone();
|
||||||
_ship.StopBoost();
|
//_ship.StopBoost();
|
||||||
_ship.MultiplyVelocity(_velocityMultiplier);
|
//_ship.MultiplyVelocity(_velocityMultiplier);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OutZone()
|
protected override void OutZone()
|
||||||
|
|
|
@ -14,7 +14,8 @@ public class ShipPathFollower : MonoBehaviour
|
||||||
public float frictionForce = 0.1f;
|
public float frictionForce = 0.1f;
|
||||||
public float gravityForce = 1f;
|
public float gravityForce = 1f;
|
||||||
public float slopeRange = 60f;
|
public float slopeRange = 60f;
|
||||||
SplineFollower follower;
|
[SerializeField]
|
||||||
|
private SplineFollower follower;
|
||||||
public AnimationCurve speedGain;
|
public AnimationCurve speedGain;
|
||||||
public AnimationCurve speedLoss;
|
public AnimationCurve speedLoss;
|
||||||
public float brakeSpeed = 0f;
|
public float brakeSpeed = 0f;
|
||||||
|
@ -30,12 +31,6 @@ public class ShipPathFollower : MonoBehaviour
|
||||||
|
|
||||||
public InputActionReference LeftTrigger;
|
public InputActionReference LeftTrigger;
|
||||||
public InputActionReference RightTrigger;
|
public InputActionReference RightTrigger;
|
||||||
// Use this for initialization
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
follower = GetComponent<SplineFollower>();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
|
@ -68,8 +63,11 @@ public class ShipPathFollower : MonoBehaviour
|
||||||
}
|
}
|
||||||
follower.followSpeed = speed;
|
follower.followSpeed = speed;
|
||||||
follower.followSpeed *= (1f - brakeForce);
|
follower.followSpeed *= (1f - brakeForce);
|
||||||
if (brakeTime > Time.time) brakeForce = Mathf.MoveTowards(brakeForce, 1f, Time.deltaTime * brakeSpeed);
|
|
||||||
else brakeForce = Mathf.MoveTowards(brakeForce, 0f, Time.deltaTime * brakeReleaseSpeed);
|
if (brakeTime > Time.time)
|
||||||
|
brakeForce = Mathf.MoveTowards(brakeForce, 1f, Time.deltaTime * brakeSpeed);
|
||||||
|
else
|
||||||
|
brakeForce = Mathf.MoveTowards(brakeForce, 0f, Time.deltaTime * brakeReleaseSpeed);
|
||||||
|
|
||||||
speedPercent = Mathf.Clamp01(speed / maxSpeed) * (1f - brakeForce);
|
speedPercent = Mathf.Clamp01(speed / maxSpeed) * (1f - brakeForce);
|
||||||
OnSpeedChange?.Invoke(speed);
|
OnSpeedChange?.Invoke(speed);
|
||||||
|
@ -80,6 +78,12 @@ public class ShipPathFollower : MonoBehaviour
|
||||||
brakeTime = Time.time + time;
|
brakeTime = Time.time + time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FastBreak(float multiplier)
|
||||||
|
{
|
||||||
|
speed *= multiplier;
|
||||||
|
Debug.Log("fast break");
|
||||||
|
}
|
||||||
|
|
||||||
public void RemoveBrake()
|
public void RemoveBrake()
|
||||||
{
|
{
|
||||||
brakeTime = 0f;
|
brakeTime = 0f;
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class TimeBonus : MonoBehaviour, ICollectable
|
public class TimeBonus : MonoBehaviour, IInteractable
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int _timeBonus;
|
private int _timeBonus;
|
||||||
|
@ -16,7 +16,7 @@ public class TimeBonus : MonoBehaviour, ICollectable
|
||||||
_timerCounter = FindObjectOfType<vTimerCounter>();
|
_timerCounter = FindObjectOfType<vTimerCounter>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Collect()
|
public void Interact()
|
||||||
{
|
{
|
||||||
_timerCounter.AddTime(_timeBonus);
|
_timerCounter.AddTime(_timeBonus);
|
||||||
if (_selfDestroy)
|
if (_selfDestroy)
|
||||||
|
|
|
@ -1,15 +1,14 @@
|
||||||
using SciFiShipController;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class TriggerZone : MonoBehaviour
|
public class TriggerZone : MonoBehaviour
|
||||||
{
|
{
|
||||||
protected ShipControlModule _ship;
|
protected ShipPathFollower _ship;
|
||||||
|
|
||||||
protected void OnTriggerEnter(Collider other)
|
protected void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
if (other.gameObject.TryGetComponent(out ShipControlModule ship))
|
if (other.gameObject.TryGetComponent(out ShipPathFollower ship))
|
||||||
{
|
{
|
||||||
_ship = ship;
|
_ship = ship;
|
||||||
InZone();
|
InZone();
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
using Dreamteck.Splines;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SplineSetter : MonoBehaviour
|
||||||
|
{
|
||||||
|
private SplineFollower _follower;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_follower = GetComponent<SplineFollower>();
|
||||||
|
_follower.spline = GetComponentInParent<SplineComputer>();
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c341857221d71244488736fcc1ac2c12
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue